Garry's Mod

Garry's Mod

638 ratings
Intelligence Delivery 4 [adventure/sandbox]
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Roleplay, Scenic
File Size
Posted
Updated
129.162 MB
10 Feb, 2019 @ 6:56am
9 Feb, 2022 @ 7:22am
13 Change Notes ( view )

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Intelligence Delivery 4 [adventure/sandbox]

In 1 collection by zana
Intelligence Delivery [Adventure maps]
6 items
Description
Del-1

Community Discord[discord.gg]

Second episode about Del-1. Map for 30-40 minutes. Before you'll play it's recommended to disable all misc addons.

Before you start gaming download this addon and restart the game:
Intelligence Delivery - Content

Map category: Intelligence Delivery, name: intelligence_delivery_4.

Mapping:
me

Work with voice:
me

Voice actor:
ORAMBO

First part - Intelligence Delivery

Second part - Intelligence Delivery 2

Third part - Intelligence Delivery 3

Fifth part - Intelligence Delivery 5
99 Comments
DarkSide360 10 Jul @ 1:43pm 
How tf can I get past the TPC defense part, its literally a neverending firefight with annoying music playing on loop.
irinas80 19 Jun @ 1:34am 
самая лучшая серия карт по вселенной half life 2 !!
Kastorides 14 May @ 8:12am 
что делать если пропала озвучка? Раньше, как я помню она была
explorerlizard13 28 Jan @ 5:32am 
a must play. great fights, great timing for music, and one thing that should change is a character telling you not to rush the combine when music is playing
zana  [author] 30 Dec, 2023 @ 12:37pm 
Well, thanks for your detailed comments. These maps didn't get very extensive playtests and the balance is more like "whether it's comfortable for me and several other people"
Bob 30 Dec, 2023 @ 11:58am 
Extra : Cool train fight, though mine bugged and the armored truck didn't come into range and i had to noclip to get it.
Though there are only 2 spots you can hide from them effectively, but having a medkit helps you regardless so it's alright.
Bob 30 Dec, 2023 @ 11:46am 
Criticism : Constant onslaught of enemies, i don't get why you would place mounted guns when the enemies spawn practically on your flank. The resources are plenty but at very inconvenient place. Why is majority of the armor packed in a single spot?(the truck) There should be a clear signal to show where you are going because these vines/overgrown passes are insanely difficult to differentiate and i had to go back and forth multiple times.
The stealth is odd, it doesn't let the player catch up, it felt redundant when it doesn't matter anyways. Instead why can't we have a vantage point or a higher spot to view them instead of 'following them quietly'? That would be significantly easier.
Don't get me wrong, these maps are great! And the campaign overall are a confusing, combat are pretty hefty due to sheer amount of non-stop spawning enemies but it is manageable.
Also forgot to mention the variety of 'enemies' or their helmets and cosmetics overall on other chapters, it's cool.
zana  [author] 27 Feb, 2023 @ 8:55am 
It wasn't
M. Winters 27 Feb, 2023 @ 8:08am 
did the train's interior in the start of the map get updated recently? Because i could have sworn it looked like a combine interior before
Cayoo 27 Jun, 2022 @ 10:21am 
Map is amazing, but for whatever reason, every weapon I get automatically is in something like a safety mode.