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GTA:SA - Marco's Bistro [Interior & City]
   
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Universe: Original IP
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Models: Indoor
Taggar: SFM
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12.011 MB
10 feb, 2019 @ 6:44
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GTA:SA - Marco's Bistro [Interior & City]

Beskrivning
Marco's bistro from GTA: San Andreas. Note that you need a big map to spawn the city pieces.

How to spawn correctly:
Simply spawn the parts you want, set 0, 0, 0 pos for every RootTransform. After that everything should fall into the right place.

I didn't bother to make a map out of it, but go ahead if you want to make one.

Includes:
libertycitysa\0_libertycity_bistro_interior.mdl
libertycitysa\1_libertycity_bistro_interior.mdl
libertycitysa\2_libertycity_bistro_interior.mdl
libertycitysa\3_libertycity_buildings.mdl
libertycitysa\4_libertycity_bistro_part.mdl
libertycitysa\5_libertycity_bistro_backyard.mdl
libertycitysa\6_libertycity_hospital_road.mdl
libertycitysa\7_libertycity_big_building.mdl
libertycitysa\8_libertycity_alpha.mdl

Saint Mark's Bistro, st. mark, liberty city, gta san andreas, kitchen, marco, bistro, restaraunt, cafe, cj, carl johnson.
9 kommentarer
Average Pluto Nash Enjoyer 11 nov, 2023 @ 4:15 
why isn't it a map instead
LunaFM 2 apr, 2021 @ 11:50 
oh my god he ported it
CraniamonUltimateKnight 16 jan, 2021 @ 9:54 
Good work, it will be very usefull for an animation :) Any luck that you have planned the Ghost Town (GTA III Introduction maps cutscenes) please?
ЖАБКА ЛЬЯГУШЪКА  [skapare] 25 apr, 2019 @ 1:13 
yep
Lucidies 24 apr, 2019 @ 19:36 
well im pretty sure that its like that because the doubles arent removed. if you dont remove vert doubles it could mess up lighting making it appear as if its flat when it isnt supposed to be.
ЖАБКА ЛЬЯГУШЪКА  [skapare] 11 feb, 2019 @ 4:24 
welp, not me either. Everythings left "as is".
MARK2580 11 feb, 2019 @ 3:44 
This is not a smoothed model, the lighting is not to blame.
ЖАБКА ЛЬЯГУШЪКА  [skapare] 11 feb, 2019 @ 3:21 
that one was rendered on a map with shitty lighting.
MARK2580 11 feb, 2019 @ 2:35 
where smoothing models ?
https://i.imgur.com/bNHcqux.jpg