Source Filmmaker

Source Filmmaker

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GTA:SA - Marco's Bistro [Interior & City]
   
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Universe: Original IP
Model
Models: Indoor
Marcadores: SFM
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12.011 MB
10/fev./2019 às 6:44
1 nota de atualização ( ver )

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GTA:SA - Marco's Bistro [Interior & City]

Descrição
Marco's bistro from GTA: San Andreas. Note that you need a big map to spawn the city pieces.

How to spawn correctly:
Simply spawn the parts you want, set 0, 0, 0 pos for every RootTransform. After that everything should fall into the right place.

I didn't bother to make a map out of it, but go ahead if you want to make one.

Includes:
libertycitysa\0_libertycity_bistro_interior.mdl
libertycitysa\1_libertycity_bistro_interior.mdl
libertycitysa\2_libertycity_bistro_interior.mdl
libertycitysa\3_libertycity_buildings.mdl
libertycitysa\4_libertycity_bistro_part.mdl
libertycitysa\5_libertycity_bistro_backyard.mdl
libertycitysa\6_libertycity_hospital_road.mdl
libertycitysa\7_libertycity_big_building.mdl
libertycitysa\8_libertycity_alpha.mdl

Saint Mark's Bistro, st. mark, liberty city, gta san andreas, kitchen, marco, bistro, restaraunt, cafe, cj, carl johnson.
9 comentário(s)
Average Pluto Nash Enjoyer 11/nov./2023 às 4:15 
why isn't it a map instead
LunaFM 2/abr./2021 às 11:50 
oh my god he ported it
CraniamonUltimateKnight 16/jan./2021 às 9:54 
Good work, it will be very usefull for an animation :) Any luck that you have planned the Ghost Town (GTA III Introduction maps cutscenes) please?
ЖАБКА ЛЬЯГУШЪКА  [autor(a)] 25/abr./2019 às 1:13 
yep
Lucidies 24/abr./2019 às 19:36 
well im pretty sure that its like that because the doubles arent removed. if you dont remove vert doubles it could mess up lighting making it appear as if its flat when it isnt supposed to be.
ЖАБКА ЛЬЯГУШЪКА  [autor(a)] 11/fev./2019 às 4:24 
welp, not me either. Everythings left "as is".
MARK2580 11/fev./2019 às 3:44 
This is not a smoothed model, the lighting is not to blame.
ЖАБКА ЛЬЯГУШЪКА  [autor(a)] 11/fev./2019 às 3:21 
that one was rendered on a map with shitty lighting.
MARK2580 11/fev./2019 às 2:35 
where smoothing models ?
https://i.imgur.com/bNHcqux.jpg