XCOM 2
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FragCannon -Primary Grenade launcher
   
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35.436 MB
8 Feb, 2019 @ 9:31pm
8 Feb, 2019 @ 10:58pm
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FragCannon -Primary Grenade launcher

In 1 collection by Alterd-Rushnano
XCOM:Puella Magi
18 items
Description
Add a unique Primary Weapon for the Skirmisher.-FragCannon, Primary Grenade launcher

As you all know, Skirmisher is not a one-man Army, but a failed ADVENT deserter. Unlike Bradford's description, they are useful only in certain situations - should avoid whatever you do. There is a lot of story about this, but the biggest cause is the carbin they use. So what if the Skirmisher were to give up their carbines and their ability to sustain combat instead of running temporary but powerful firepower and explosives?

This mod solves it. FragCannon is a Primary Grenade launchernot only fires multiple grenades in a wide range, but also allows a large scattle ammunition to inflict a definite fatal attack on an escaping enemy. But be careful. Because this weapon can not be reloaded from the battlefield - it is not suitable for relativism like lost

DETAIL
FragCannon is the New Primary Weapon for Skirmisher. If equipped with this weapon, the following skills can be used instead of the standard fire.

Fire Fragcannon:"Unleash a volley of grenade at your target and cover, significantly damaging or destroying it.(2 Ammo )"
-Using Fragcannon's HEAT ammunition in large quantities, Unleash guaranteed-hit bombardment. Although this bombing has a very narrow radius, unlike a rocket launcher, it can hit long range attacks similar to Squadsight. Just do not forget that this weapon is not reloadable.
If your soldier has a Marauder skill, can use this skill twice just Like standard shots.

Grenade machine gun:"Even if don't have a launch grenade skill, can fire a volley of grenades In your inventory through this weapon"
- Unlike existing grenade launchers, FragCannon does not have a bonus to increase grenade range. However, by forming large grenade curtains, a large number of enemies can strike at once.



ITEM INFO
FragCannon is compatible with some of the weapons associated with that soldier - such as SaturationFire. And like any other main weapon, FragCannon can also be equipped with weapon upgrades.The problem is that even if you have auto reloader parts - FragCannon still can not be reloaded. I personally recommend the extended magazine.




Tier1 : FragCannon
"FragCannon, a special squad support weapon has a limited amount of ammunition, can instantly kill enemies with large-radius scatters or blow off massive enemies with powerful formate warheads."
(Damage=6, Spread = 0, Crit Damage = 3, Critchance = 10%,
Overwatch Aim Bonus = 20, Ammo= 4(Can not Reload),
Additional Grenade Damage=1, Additional Grenade Radius= 3)
-Not a starting item and must be produced individually.


Tier2: Mag FragCannon
"As a result of strengthening the existing FragCannon with magnetic field technology, it has a firepower surpassing most plasma weapons. It is still impossible to reload in the field."
(Damage=9, Spread = 0, Crit Damage = 4, Critchance = 10%,
Overwatch Aim Bonus = 20, Ammo= 4(Can not Reload),
Additional Grenade Damage=2, Additional Grenade Radius= 4)
-Unlocked by research the GaussWeapons.
-Must be produced individually.



Tier3: Blaster FragCannon
"Blaster FragCannon redefines the word 'wallpaper'. Combined with a plasma field and fusion explosive technology, this weapon can vaporize most enemies. Reloading is still possible only on the Avenger."
(Damage=12, Spread = 0, Crit Damage = 5, Critchance = 10%,
Overwatch Aim Bonus = 20, Ammo= 4(Can not Reload),
Additional Grenade Damage=3, Additional Grenade Radius= 5)
-Unlocked by research the HeavyPlasma.
-Must be produced individually.


Footer
If you want your class to use FragCannon, add the following entry to the corresponding class entry in your XComClassData.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="grenade_launcher")


Special thanks
LongWar Studio - I learned the code related to how to increase the grenade blast radius regardless of launch grenade skill through their uc files.
InternetExploder - I used the modeling of the his Tier3 grenade launcher. Thank you.
37 Comments
Kinsect 28 Apr, 2023 @ 9:18pm 
Is this compatible with Covert infiltration/Prototype armory?
INTRA VERT 18 Aug, 2022 @ 12:22pm 
Can you plese make similar mod with Iridar's Rocket Launchers? So they become primary weapons
endersblade 26 Nov, 2020 @ 11:23am 
@MightNight a bit late with the response, but I believe it's Primarylauncher.
MightNight 29 Jun, 2020 @ 10:54pm 
What is the name given to the weapon in order for me to give it to the character by default?
I.E:

+Loadouts=(LoadoutName="Skirmisher",Items[0]=(Item="***WEAPON NAME***_CV"),Items[1]=(Item="wristblade"))
endersblade 17 Feb, 2020 @ 7:09pm 
Giving XCOM 2 another go, going through my mods to see what's updated...is this still incompatible with RPGO? If you're still modding, can you pretty please talk to Musashi to find out what needs to happen to make this work with RPGO?
Digan 7 Oct, 2019 @ 6:48pm 
Yeah im getting same thing , RPGO seems to not like ur mod mate, Cant launch Granades with this ;/ which is a shame since its a really cool weapon, can you take a look into this?? its super usefull weapon but cuz of that whole Not being able to launch granades i dnt wnna use it :( feel like it stops being as usefull cuz of it X_X
endersblade 20 Aug, 2019 @ 4:37pm 
So I just started a new game after painstakingly uninstalling and reinstalling ALL of my mods, disabling some that I never use, cutting down as much as I can. With this fresh install, still having an issue with this mod.

I have a perk that grants an acid grenade on every mission. I can launch that with the grenade launcher. However, I can't launch any of the Frag grenades I'm carrying. I wonder, is it specifically that they can't launch them from the 'grenade' slot? I will try testing it without putting a grenade in that slot, but just in a utility slot, and see what happens.

It's REALLY disappointing, because I want this mod to WORK!
Alterd-Rushnano  [author] 25 Jun, 2019 @ 5:05pm 
To be honest, I'm pretty ignorant of the RPGO system. For this you need modder's professional advice, which is often used in that mode.
Alterd-Rushnano  [author] 25 Jun, 2019 @ 5:04pm 
@endersblade
Oh my, my mode does not support RPGO by default ... :-(
endersblade 25 Jun, 2019 @ 4:06pm 
I can't launch ANY grenades. I've equipped Acid, Incendiary, Frost, Frag, Plasma, Flashbang, Smoke and Heal grenades, and every single one of them gives me the "Weapon not compatible" error. I did notice however that if I unequip the Frag grenades, I get a one use 'launch frag grenade' ability.

I'm using RPGO - is that the problem? The "Universal Soldier" class can equip it, but again am unable to launch grenades with it.

https://imgur.com/a/GXUXAws