Stellaris

Stellaris

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Megastructure Removal
   
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4. Feb. 2019 um 20:29
10. Dez. 2023 um 9:22
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Megastructure Removal

Beschreibung
[discord.gg]

Delete your complicated toasters that are unwanted and unloved!

First, you must use a decision on a star. This decision marks the system as a target for searching for megas.

You get an edict that you can trigger, which fires an event. This event selects a random megastructure in any marked system, and asks if you want to delete it. You can use the Jump To feature on the event to see which megastructure it is.

The random megastructure is as accurate as I can get right now with an event. If you want something more accurate, and have access to the console you can paste this into it to delete your currently selected megastructure.

effect delete_megastructure = this

BE CAREFUL TO SELECT THE MEGASTRUCTURE FIRST, OR BAD THINGS WILL HAPPEN.

This info is also in the event in-game, in case you forget.
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131 Kommentare
James Fire  [Autor] 27. Dez. 2023 um 15:01 
That's not what you initially said.

But yes, go ahead.
Wyv3rn 27. Dez. 2023 um 10:44 
no my idea for me and friends is to create a Single mod wich contain other mods so we dont want messu up everytime with load order etc , so whats why i merge some mods (where i got already permission) to a single mod
James Fire  [Autor] 27. Dez. 2023 um 10:43 
I don't know why you would need to merge this mod. It's small and self-contained.

If you're talking about a modpack sorta deal, you can use the steam collection feature for that.
Wyv3rn 26. Dez. 2023 um 11:10 
i know ,, sry dont know why i have writen "upgrade" xD
James Fire  [Autor] 26. Dez. 2023 um 9:54 
This isn't an upgrade mod.
Wyv3rn 26. Dez. 2023 um 8:23 
Heyho i am a Little Mod Creator and wanted to Ask: i create actually a
Merged Mod what will be created with Own custom Stuff and Parts of Other mods,
can i merge your Upgrade Mod into my Mod ?
i will Write an Credits file with Link to the orginal mod
and Put the List on the Workshop page later.
if its okay pls tell me :3
James Fire  [Autor] 5. Okt. 2023 um 13:04 
A special project?

...how? Why?
Failu 5. Okt. 2023 um 2:02 
Thanks to make this mod. Is it possible to us project instead of edict to trigger it?
Scholar Drunken Moon 13. Sep. 2023 um 11:17 
Just press on the mega structure and in the command panel write
effect remove_megastructure = this
Jimmyboii 11. Sep. 2023 um 5:30 
Bruh was reading all your comments about
effect remove_planet_flag = "has megastructure"

wasn't working for me
went debugtooltip - hovered over desired sun - saw the flag was called "has_megastructure"

typed -> effect remove_planet_flag = "has_megastructure" -> worked
yippie

your welcome whoever has the same problem