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번역 관련 문제 보고
It worked fine for me.
Both for my Tav at start of game and for Red using the magic mirror.
+ If they picked a modded class preset, the points won't be applied to it. You can see the extra during character creation when you customise a character's point allocation. This mod just edits the presets, so naturally the edits don't exist in the files for any preset classes a mod will add in.
It doesn't really cause any issues regardless because you can take say, "Cleric" or whatever base game option, and then change all the points, skills etc to whatever you want, including identical to whatever a modded class would have. Unless they're modded in such a way that you absolutely have to take that preset, anyway. In which case the author would need to offer a version with the extra points because I'd have to basically steal their mod to make an enhanced start version of it.
Larian games can be quite challenging, particularly if you're new to the genre or strategic decision based RPG type titles - that's a big part of why I wanted to make a lot of fairly easy to understand "this helps with X" type mods, because nerfing the AI really dulls the experience in my opinion when you're getting buffed too, but standard might legitimately be too hard for people trying to get into this sort of game too, glad you're enjoying it with this.
Thanks for this mod!
Since I don't wanna play on "Explorer" cause of all the buffs to my party and the nerfs to the enemy party, this is a nice balance in between.
And giving myself "Lucky Charm +3" right from the get-go feels super nice.
If you can't give me more information then it isn't working, given the massive number of potential interactions to produce that result, I can't really help you anymore than checking the mod is still functional, which it is.
You can also just use attribute points to check, if you have 6 total to spend instead of 3, it works.
I've just now tested with purely this enabled and my copy is working as expected without any issues on a new game.
I'm not sure what you meant by custom PJ but when you create a new character for a new game, this mod will *only* work if you select one of the base game presets - battlemage, witch, wizard, wayfarer, rogue, shadowblade, ranger, metamorph, knight and so on.
If you pick a modded present this mod does not have the file to apply the extra points to it, so it won't do anything.