Divinity: Original Sin 2

Divinity: Original Sin 2

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Stronger Start
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
25.881 KB
3 Feb, 2019 @ 10:24am
15 Apr, 2019 @ 9:06am
4 Change Notes ( view )

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Stronger Start

In 2 collections by Fjarunsigr
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 items
Divinity OS2, My Mods Collection
50 items
Description
Stronger Start
In short this gives a small boost to the number of points you have to spend in character creation, thus giving you a stronger start to the game.

Changes
Attribute points total: 3 > 6
Civil skill points total 1 > 3
Combat skill points total 2 > 5
Talent points total 1 > 2
Values provided are Base Game > Modded.

Modded class presets
Please note this mod will likely not work if you select a "class" preset in character creation outside of the original game ones, as this mod uses the presets as a proxy to modify the amount of points available to you. If you wish to use another class mod alongside this I would suggest picking a vanilla class normally and then editing it to feature whatever abilities, talents etc. that the class mod adds.

Credit note
This mod runs on the same concept as "A Lucky Break" by Arsene-Lupin on Steam/Mwulf on Nexus mods. Credit to them for the framework provided for building this kind of mod on the nexus mods page. Like the "A lucky break" mod, this provides a boost to your Attribute, skill, civil and talent points, but the specific values are different.

Enjoyed my content?

Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
Popular Discussions View All (1)
2
22 Feb, 2019 @ 10:16am
GOG?
Clicl㋛
140 Comments
ThinkBig42 8 Apr @ 3:23pm 
Thanks for the mod!
It worked fine for me.
Both for my Tav at start of game and for Red using the magic mirror.
エナモカ 7 Jan @ 9:03pm 
this works for me
bravesaint 24 Nov, 2023 @ 2:20pm 
Doesn't work for me at all. New game with no other mods.
Fjarunsigr  [author] 14 Sep, 2023 @ 2:32am 
Does your 2nd have it installed?
+ If they picked a modded class preset, the points won't be applied to it. You can see the extra during character creation when you customise a character's point allocation. This mod just edits the presets, so naturally the edits don't exist in the files for any preset classes a mod will add in.

It doesn't really cause any issues regardless because you can take say, "Cleric" or whatever base game option, and then change all the points, skills etc to whatever you want, including identical to whatever a modded class would have. Unless they're modded in such a way that you absolutely have to take that preset, anyway. In which case the author would need to offer a version with the extra points because I'd have to basically steal their mod to make an enhanced start version of it.
fatass cheeto rat 13 Sep, 2023 @ 10:56pm 
doesn't seem to work in multiplayer coop. the bonuses only affect me as the host but not my 2nd. been trying to find any info on this in the comments to no avail
Fjarunsigr  [author] 15 Aug, 2023 @ 11:28am 
Lucky charm is definitely something I'm missing in BG3 at the moment. The amount of empty containers I've opened I'd have found a small army worth of equipment by now using that skill.

Larian games can be quite challenging, particularly if you're new to the genre or strategic decision based RPG type titles - that's a big part of why I wanted to make a lot of fairly easy to understand "this helps with X" type mods, because nerfing the AI really dulls the experience in my opinion when you're getting buffed too, but standard might legitimately be too hard for people trying to get into this sort of game too, glad you're enjoying it with this.
Billy Blaze 14 Aug, 2023 @ 3:28pm 
Works on my end.
Thanks for this mod!
Since I don't wanna play on "Explorer" cause of all the buffs to my party and the nerfs to the enemy party, this is a nice balance in between.
And giving myself "Lucky Charm +3" right from the get-go feels super nice.
Fjarunsigr  [author] 11 Aug, 2023 @ 10:31am 
Having just tested in my game, the mod is working at present for me. The only curious thing is I can see an extra attribute point available, which is likely caused by a different mod. The other numbers are all correct immediately.

If you can't give me more information then it isn't working, given the massive number of potential interactions to produce that result, I can't really help you anymore than checking the mod is still functional, which it is.
Skillgannonn 10 Aug, 2023 @ 11:58am 
Not working now.
Fjarunsigr  [author] 20 Mar, 2023 @ 10:36am 
Can you confirm for me, when you load the game up for a fresh save with the mod enabled, how many talents do you have? If the mod is working you should have 4. 2 Base ones that are locked in and 2 that are picked automatically by class but can be changed at will.

You can also just use attribute points to check, if you have 6 total to spend instead of 3, it works.

I've just now tested with purely this enabled and my copy is working as expected without any issues on a new game.

I'm not sure what you meant by custom PJ but when you create a new character for a new game, this mod will *only* work if you select one of the base game presets - battlemage, witch, wizard, wayfarer, rogue, shadowblade, ranger, metamorph, knight and so on.

If you pick a modded present this mod does not have the file to apply the extra points to it, so it won't do anything.