Arma 3
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DUI - Squad Radar
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
1.712 MB
28 Jan, 2019 @ 11:09am
13 Oct @ 12:01pm
28 Change Notes ( view )

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DUI - Squad Radar

Description
A UI showing unit positions and names of units in your squad

Summary
This clientside mod shows a compass in the bottom middle of you screen and a list of people in your current squad. It is made with SQF commands which recently have been added to Arma3 and were not available back in the days of Arma2 or early Arma3. Meaning no weird workarounds with map elements are needed anymore which just eat more frames.
A strong point of this UI is its customizability and its many features are all settable with CBA settings. This mod is made as an alternative to STHUD (not the full STUI suite).

Features
Squad Radar
A compass showing all nearby units in your squad. Additionally you can show your bearing in number format above this compass. Has support for occlusion, different ranges, colors, icons and so on!

Namelist
Shows who is in your squad, which role they have and in which team color they are in.
Support for SQL, Medic, AT, Engineer, Demolition expert and Autorifleman!

Inidicators
Similar to the hexagon indicators the vanilla base game offers, but much more customizable!

Buddy system
Choose a squad mate to be your buddy, they will get a unique icon in your namelist, radar and indicators, so you can find them easily.

Nametags
Wanna know who someone is, just look at them. Nametags show the name, rank and group of the unit you are looking at.

Highly customizable
Tons and tons of CBA settings available, set the refresh rate of the radar, scale things up and down, you choose, this is your personal preference and style!

Arma 3 Layout editor support
Enable the layout editor support in the CBA settings and move around the radar and name list to where ever you want them to be. Scaling also supported!

Translations
Currently English, French, Czech, German, Korean, Japanese, Polish, Portuguese and Russian are supported. You can help expand this list or fix things up!

ACE3 Support
Playing with ACE3? Support in terms of unit classes and ACE interactions have been added!

ACRE and TFAR (both versions) Support
Additional support for popular radio mods, such as indicators when someone is speaking

SQF Bytecode support
DUI comes pre packaged with SQF Bytecode, that is all scripts are precompiled and pre optimized to run faster during game play

And more in the future!

Special Variables
DUI has a special variable mission makers can use.

diwako_dui_special_track
Array of objects in missionNamepace. Every unit or vehicle in this array will be tracked on compass. Be aware that this might be a performance issue if too many objects are added. Be also aware that you do not add a unit that is already in your squad, or else you have 2 icons for that unit.

FAQ
Q: What does DUI mean?
A: I leave that up to you ;)

Q: Possible more icon, color or compass styles in the future?
A: Sure, I am very open for suggestions and people helping to make some

Q: I found a bug, where do I report it?
A: Best post that to the GitHub page, makes things easier to organize

Q: Can you add this feature?
A: Head over to the GitHub page and request it in the issue tracker, or make a pull request. Everyone is welcome :)

Q: Hey, I am from server XYZ can we use this mod?
A: Sure! Keep the license in mind tho

Q: How do I use the buddy system?
A: Be in the same squad with your person of choice, look at them and be close to them. It will appear in your scroll wheel menu. If you use ACE3 however, you have to ACE interact with that person!

Q: Does the namelist support more than 12 people
A: Yup, not sure why you have that many people in one squad, but yeah. As long as your screen has width.

Q: Can I move the UI elements around?
A: Yes! Best refer to the bottom of this post[forums.bohemia.net]

Q: Can I safely delete PBOs I do not want?
A: Yes! The "main" PBO and the "radar" one are required however!

Known Issues
People running custom FOV settings will have a distorted compass. Sadly that has to be fixed by BI. If you want to use the compass component then you have to reset your FOV to the standard settings.
Here is the bug report ticket to BI detailing the issue, it is however very old and will most likely NEVER be fixed: https://feedback.bistudio.com/T136844

Some icons have small artifacts when rotating. This is an issue that is caused by the script commands used. BI would need to fix that or the vanilla icons would need an edit
Ticket, it is however very old and will most likely NEVER be fixed: https://feedback.bistudio.com/T153943

Additional
BI Thread[forums.bohemia.net]
GitHub Repo[github.com]


Thanks for testing during development
FPArma[fparma.herokuapp.com] (Discord[discord.gg])
ARK[www.ark-group.org]
UAGPMC[uag.zeue.net]

License
Copyright 2019 diwako

This work (diwako_dui or the like) uses the license Arma Public License Share Alike (APL-SA)
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.

https://www.bohemia.net/community/licenses/arma-public-license-share-alike


Copyright 2019 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Popular Discussions View All (8)
4
22 Jul @ 12:48am
UI Streches with diffrent FOV
Puotek
7
21 May, 2023 @ 10:51pm
Requesting permission to bundle
Dystroxic
4
9 Dec, 2021 @ 3:01am
Add shortcut/Hotkey to hide/show namelist
Skip
554 Comments
diwako  [author] 25 Nov @ 11:57pm 
There is a setting, itis by default off. It is called "Enable Occlusion" inside addon options of the compass component.
Puotek 25 Nov @ 8:23pm 
Can you have a setting that simply disables checking for vision? Or disable checking for vision when inside buildings?
diwako  [author] 25 Nov @ 7:18am 
It does not differentiate between ai or player. It shows if someone is in a vehicle. Not state or anything. That is not part of the mods intention.
Microsoft Rat 25 Nov @ 6:37am 
does this mod have support for showing the state of a.i? like, are they ready? have they stopped? are they dismounting? are they in a car? etc etc.
diwako  [author] 24 Nov @ 3:05pm 
If you are talking about the occlusion feature. That uses arma's visible check system. If the mod you are referring to is obscuring your squad mate in terms of "vision" I cannot do much.
Puotek 24 Nov @ 12:53pm 
Pls make a compat with HATG, the mod creating objects over players, makes it so that you dont see a teammate crouching next to you on radar, and you also dont see teammates at all in buildings.
diwako  [author] 22 Nov @ 12:39pm 
Ah okay. yeah there is a setting to set that up. It is in Addon Options, the server or even the mision can force this setting on each player, or they set it on their own.
Chesheire 22 Nov @ 10:07am 
Sorry, that's my fault for not explaining it better! I don't know if I missed a setting somewhere or not, but essentially what's happening is that upon spawning into a mission (or respawning iirc), despite the Compass Range being set to a certain range (35 in our case), the players will need to always use the "Increase Compass Range" keybind to actually be able to see up to that max range setting.

It would be nice if there was a way to force the compass to start at the max range instead of having to always remember to use the keybind to adjust the compass range.

I hope I'm not asking for too much, I'm not sure how difficult it would be to do since I'm not really technically inclined :<
diwako  [author] 22 Nov @ 4:47am 
Not sure what you exactly mean, what does reset on respawn? DUI has 0 event handlers regarding respawning or dying (with exception of the buddy system, which does not do any range related things)
Chesheire 21 Nov @ 2:53pm 
Hey diwako, do you know if it'd be possible to add a setting that sets the radar's default visual range? I know we have a setting to set how far you *could* see, but it's really annoying having to increase the compass range every time on mission start or respawn :(