Stellaris

Stellaris

178 ratings
Extra Buildings - Strategic Resources
   
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File Size
Posted
Updated
430.147 KB
28 Jan, 2019 @ 10:47am
5 Oct, 2022 @ 3:23pm
27 Change Notes ( view )

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Extra Buildings - Strategic Resources

In 1 collection by Thane-Stus
Extra Buildings
6 items
Description
Compatible with 3.5

Adds upgrades for the Synthetic Crystal Plants, Exotic Gas Refineries, and Chemical Plants. As well as two new buildings which produce Dark Matter and Nanites.

Building List

Extra Buildings Mods
No other Extra Building mods are required but they are recommended.

2.3 Versions Here
2.4/2.5 Versions Here
2.6+ Versions Here[www.nexusmods.com]

Compatibility
Disables Achievements in Ironman
Should work with basically everything.

Known Issues
If you find any issues please report them in the comments.

Permissions
Feel free to use part or all of this mod in any way you see fit, please inform me in some manner if you do though.
All icons used in this mod are made by Paradox or are modified versions of icons made by Paradox.

My Other Mods & My Discord Server[discordapp.com]
100 Comments
ColdSpaCe7 13 Dec, 2023 @ 2:40am 
ok author :)
Thane-Stus  [author] 18 Nov, 2023 @ 6:30pm 
@StefanAoBzh Im no longer working on any of my stellaris mods so Id recommend finding a different mod to use.
StefanAoBzh 18 Nov, 2023 @ 4:02pm 
Update please ! =)
Thane-Stus  [author] 15 Sep, 2023 @ 7:23am 
@lastlonghorn weird.
Maybe they changed some bit of the base buildings code.
ill look into it more if i ever get back into modding.
lastlonghorn 15 Sep, 2023 @ 12:48am 
I figured out the weirdness. I finally unlocked the ancient refinery which then caused the upgraded versions of the specific buildings to appear.
Thane-Stus  [author] 14 Sep, 2023 @ 10:14am 
@lastlonghorn That is indeed a weird bug.
Are you unable to build the first level of the buildings (The vanilla ones) or just the upgrades this mod adds?
lastlonghorn 14 Sep, 2023 @ 1:23am 
So, I'm having a Weird issue. The mod works perfectly if I start the game and use the command "research_all" however if I play the game normally, the buildings will not unlock despite researching the correct technologies.

I do not to my knowledge have a conflicting mod and this mod is loaded at the very end of my mod list.
Thane-Stus  [author] 4 Apr, 2023 @ 3:42am 
@Sith in the Sheets No. Im just not bothering to push an update when the mod works fine as is.
Patriot of Patriotism 3 Apr, 2023 @ 6:18pm 
Sooo, are you dropping this mod?
Thane-Stus  [author] 10 Dec, 2022 @ 9:41am 
@Lt. Rad soon