Divinity: Original Sin 2

Divinity: Original Sin 2

116 ratings
Extra Enemies For Fun
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
210.787 KB
28 Jan, 2019 @ 7:02am
18 Feb, 2019 @ 6:24am
16 Change Notes ( view )

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Extra Enemies For Fun

In 1 collection by core one
DOS2:DE mod that coreone currently using
3 items
Description
This add-on adds extra enemies into the game. Currently seven base bosses are added (Lich, Guardian, Ranger, Warrior, Enchanter, Necromancer and The Stone). These bosses are scattered into different acts. Some of them may appear together.

Some enemies are neutral so they are optional to fight them. Some enemies are evil so they will attack the players on sight.

All extra enemies do not increase XP but they will provide loots, so they do not affect the total XP for the play through.

Location of the enemies.

Act 1:
The left side of the final battle. Near the coast.
Next to the vault of Braccus Rex. Need to jump to the other island, on the way to the maze.

Act 2:
Near the Djinn lamp.
In the center of the map, near the archery target board. Note: This battle may crash with Odinblade Geomancer Overhaul. Thanks to Domppa [FIN] for reporting.
East coast of the Bloodmoon Island. The enemy sides with the demons.

Act 3:
The seven neutral NPC (enemies) is located at the lunar shine.
One enemy stands in front of each statue.

Act 4:
An Orc is helping the outcasters.
The Stone and a Lich is located in The Doctor's House graveyard.
Four Neutral NPC (enemies) is waiting in the hallway, on the way to the final battle.
21 Comments
Seven 29 Apr @ 7:19pm 
I have arrived at Arx and the Orc Warrior is not with the Outcasts either. I guess the Orc is bugged?
Seven 11 Apr @ 4:50pm 
The orc fighter is not at nameless island. Is that normal?
TheBepix 20 Aug, 2023 @ 10:36pm 
lol i just fought with the Isildur from GraveWalker class and in fight all thoose bosses near statues were shivering with fear ( cant fight or attack it ) and after defeating him all enemies from your mod dissapears xd
Lyserus 14 Jun, 2023 @ 5:37am 
I think I fought all the enemies in Act 1 and 2, why don't I see the orc fighter at namelss island?
ChackoFTP 14 Aug, 2022 @ 8:54pm 
Going to give this a try with Odinblade Geomancer Overhaul.
Is it possible to uninstall/remove this mod from a save?
Reaper415 25 Sep, 2021 @ 4:41am 
"In the center of the map, near the archery target board. Note: This battle may crash with Odinblade Geomancer Overhaul."
Is this the Stone fight? If so then it was working for me even with the Geomancer overhaul. Ended my latest Honour mode run, but it is working.
core one  [author] 1 Dec, 2020 @ 10:43am 
@layerP

Oh, I did not realize it drop the blooded torso that have unlimited use. Not sure if it was there when the mod is created or due to those patches released by Larian after that.
layerP 30 Nov, 2020 @ 7:24am 
Awesome mod. I'm about to start act 2, and loved both fights on act 1. They were the best fights I had on my duo lone wolf playthrough so far.

There's one thing that bugged me so far: The ancient enchanter dropped a bloodied torso which has infinite uses, sets regen and costs 0ap mid-fight, so I can eat it infinitely and fully restore my hp with no cost. Is this a normal loot?
Mr. X 22 Jul, 2020 @ 5:36am 
Kinda cool that the guys near the Djiin lamp will come to your aid against the Duna's Undertaker boss added with the latest gift bag.
core one  [author] 16 Jul, 2020 @ 12:58am 
@Domppa Got it, thanks.