Killing Floor 2

Killing Floor 2

31 ratings
KF-ManyRooms
   
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10.555 MB
27 Jan, 2019 @ 3:04am
27 Jan, 2019 @ 8:40am
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KF-ManyRooms

Description


A 5x5 grid of rooms, 4 traders.
This map is not as simple as it seems, the doors connecting the rooms will open and close dynamically, you cannot memorise the patterns at all as they are completely random.
Yes, it is possible to get locked in a room. Yes it is possible for zeds to get locked out of the room. (Doors are changed on a timed interval. If trapped, wait for around 3 minutes and doors should shuffle again)
Yes zed and player icons may disappear, that is intentional.

Hope you enjoy RGB lighting, because we got plenty of that
11 Comments
MrRogersBestNeighbor 5 Aug, 2019 @ 11:35am 
I thought this map is great... I guess to each his own.
Can be annoying sometimes trying to find the trader (but then you should be heading towards trader before the wave ends anyways..), but I love random door shut mechanism. Changes up the map each time, so you gotta think on the fly where to path. It can be difficult for sure, but that's what I like about it. Full disclaimer, I only played it solo, but will be adding it to my server.
Cosmic 1 Feb, 2019 @ 1:43pm 
Got locked in the spawn room immediately, had to wait three minutes and camp the zed spawn in the middle for any trash that trickled through.

10/10 would stare at a hole in the ceiling for 180 seconds again
Captain Seasick 29 Jan, 2019 @ 1:04am 
Interesting idea, but... honestly it looks a li'l bit boring, visually speaking. Would it really hurt the map to throw in some features and doodads in some rooms?
♥ Flurry Heart ♥  [author] 29 Jan, 2019 @ 12:50am 
I've updated the description to address getting stuck
- Abby Sciuto 28 Jan, 2019 @ 10:35pm 
Oh god, people can get locked in a room and Zeds can get locked out, but what happens then? Does the round have to be force restarted?
Whaust 28 Jan, 2019 @ 6:26am 
very DOOMesque
Pokerman 28 Jan, 2019 @ 5:36am 
I guess players will stay at the corner room....I believe.
The solar flare. 28 Jan, 2019 @ 4:20am 
Keep doing exactly this
The solar flare. 28 Jan, 2019 @ 4:17am 
The good old days of level and map design
Yurieval Knight 27 Jan, 2019 @ 8:09pm 
Cool.