Divinity: Original Sin 2

Divinity: Original Sin 2

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[BKP] Summoner Infusion (DE)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
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3.432 KB
26 Jan, 2019 @ 7:14pm
26 Sep, 2021 @ 2:04pm
2 Change Notes ( view )

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[BKP] Summoner Infusion (DE)

Description
Combines the effects of the infusion skills and increases the memory slots required. The goal is to reduce the wasted time buffing your incarnates during battle. Each level of infusion includes the previous level, but costs more AP and memory slots to keep it balanced.
2 Comments
lucasm  [author] 28 Feb, 2019 @ 9:18pm 
it doesn't have any configuration.

It just modifies the spell slots and merges the infusions. You can load it and test it on an existing save and remove it if you don't like it, it won't hurt anything. it will mess up your memory slots because the total slots for all your infusions will go up.

You will want to redo your memory slots anyways, as you only need the final infusion in the end.
internet video games online 27 Feb, 2019 @ 10:44pm 
is this configurable? Does it just assume a single combined set of infusions (ie power+range+shadow for 3 ap and memory) or allow for different combinations? How is the change reflected ingame ie new skillbooks generated in a certain location etc? I was hoping to find a mod exactly like this one in concept, but I am cautious to try it on my current save not knowing more details. I would like the flexibility of having power+ranged buffs on one key while other elements etc could be separate, but i am not sure how this system could be "modular" while still appropriately editing memory values to represent what is and isn't loaded out.