Slay the Spire

Slay the Spire

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Ascension Reborn! (Make your game easier or harder)
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1.447 MB
25 Jan, 2019 @ 4:36pm
16 Jun, 2021 @ 7:37pm
15 Change Notes ( view )

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Ascension Reborn! (Make your game easier or harder)

Description
Hello!
Do you feel like slay the spire is too easy, too hard? Well fear not! This mod adds 25 new ascension levels to the game (20 negative, 5 positive).

Ascension Levels
  • Ascension 25: (Max Level) Choose a blight before every boss relic.
  • Ascension 24: Ascender's bane is no longer ethereal.
  • Ascension 23: Healing is less effective.
  • Ascension 22: Some of your gold is eaten (You'll see, trust me).
  • Ascension 21: Merchant's card removal now costs more.
  • Ascension -1: Normal enemies are less deadly.
  • Ascension -2: Elites are less deadly.
  • Ascension -3: Bosses are less deadly.
  • Ascension -4: Normal enemies are less tough.
  • Ascension -5: Elites are less tough.
  • Ascension -6: Bosses are less tough.
  • Ascension -7: Upgraded cards appear more often.
  • Ascension -8: Richer bosses.
  • Ascension -9: Higher Max HP.
  • Ascension -10: Shops cost less.
  • Ascension -11: Gain Max HP when you defeat a boss.
  • Ascension -12: You gain more gold.
  • Ascension -13: Healing is more effective.
  • Ascension -14: Normal enemies now have chance to drop a relic.
  • Ascension -15: Elites now drop 1 more card.
  • Ascension -16: Bosses now drop a rare relic.
  • Ascension -17: All combat rewards now contain additional potion.
  • Ascension -18: Start each combat with one extra max energy.
  • Ascension -19: Draw one more card each turn.
  • Ascension -20: (Min Level) All starting cards are upgraded; all non-boss chests contain an extra relic.
Does this sound exciting? Well, go on then. Download the mod.

Additional Info
The mod has normal ascension progression, but this can be turned off in the mod config. This also turns off the progression for normal ascension levels.

The mod has localization support now. If you want to help with translation just open an issue on github, or contact me in some other way.


I'll gladly take suggestions. Post them in the comments or on my github:
https://github.com/will2216/Ascension-reborn/issues

Please use github for issues, this is easier for me. Or you can comment them too... That works...


Dev team
Mod Devs:
Beta Chess
Yrhcyt (He let me use his code from Ascension Minus)

Artist Credit:
Bakuhaku (You can look him up if you're over 18)
Grillkylling

Translation:
Dalamzi (Korean)
IrisRaphael爱丽丝拉斐尔 (Simplified Chinese)


Enjoy my mods and like me to continue updating ?
Please consider buying me a coffee on Ko-Fi or at least liking the mod. :)
[ko-fi.com]
Popular Discussions View All (1)
0
11 Nov, 2023 @ 1:39am
translation
Neko
115 Comments
Gear`O`Derm 1 Jun @ 11:56pm 
I got some strange bug
Beta Chess  [author] 26 Feb, 2023 @ 5:49am 
I'm sorry guys, but I simply have way too much going on at the moment to take a look at the mod again. Long work days and other projects simply take too much time, and I don't really play the game much anymore. I do want to update the mod, but I'm sorry to say that it's definitely at the bottom of my programming priority list.
If there are any programmers willing and able to help, I'll gladly look at some pull requests and/or answer some questions about the codebase. Though I'm gonna be honest, patching some of the ascension levels is quite a mess, and I haven't found any good solution for a lot of them, so most of the patches are actually quite a pain to do. Still, if anyone is up for helping, I'll try to be of as much assistance as possible.
freeflyfish 24 Feb, 2023 @ 6:18am 
Cause:
java.lang.IndexOutOfBoundsException: Index: 16233, Size: 20
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at org.technicalpi.UI.AscModScreen.loadAscensionFromString(AscModScreen.java:869)
at org.technicalpi.UI.AscModScreen.update(AscModScreen.java:297)
at org.technicalpi.stspatches.AscScreenUpdateRender$Update.Postfix(AscScreenUpdateRender.java:20)
at com.megacrit.cardcrawl.screens.mainMenu.MainMenuScreen.update(MainMenuScreen.java:298)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:789)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
pgames-food 21 Feb, 2023 @ 7:12pm 
hi is there a way to increase the current ascension, for an existing game?
(for example, like having the next battle and beyond, at a high ascension)

maybe even a relic that could be activated on right-click, to increase +1 to all future battles / acts after the current one?
For Selling Mayonaise! 21 Feb, 2023 @ 1:47pm 
The config option for progression doesnt seem to do anything. I always have the screen where i can select all options freely. And the screenshot where you can click to 25 doesnt exist
freeflyfish 20 Feb, 2023 @ 1:16am 
There is something wrong with my archive. If I click it, it will return. I hope I can add delete next to the archive button
loo 7 Jan, 2023 @ 9:52am 
This was great.
I wish they'd add that it reduces strikes and guards by one each!
綠茶 3 Oct, 2022 @ 5:55am 
Everytime I quit the game and re-open the progress (endless mode),
my ascension level will reset to 0
I don't know this is a bug or what.
But it's force me to kill the progress and start all over again.
Hope this problem can be fixed.
AvangionQ 28 Aug, 2022 @ 5:45am 
Idea for higher than 20 ascensions:
21: Fight two Act 2 bosses in a row, 20% chance to add one minion into each combat
22: Fight two Act 1 bosses in a row, 40% chance to add one minion into each combat
23: Fight three Act 3 bosses in a row, 60% chance to add one minion into each combat
24: Fight three Act 2 bosses in a row, 80% chance to add one minion into each combat
25: Fight three Act 1 bosses in a row, 100% chance to add one minion into each combat
xylain 19 May, 2022 @ 7:08am 
bug: sl 20→0 :sts_snecko: