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If there are any programmers willing and able to help, I'll gladly look at some pull requests and/or answer some questions about the codebase. Though I'm gonna be honest, patching some of the ascension levels is quite a mess, and I haven't found any good solution for a lot of them, so most of the patches are actually quite a pain to do. Still, if anyone is up for helping, I'll try to be of as much assistance as possible.
java.lang.IndexOutOfBoundsException: Index: 16233, Size: 20
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at org.technicalpi.UI.AscModScreen.loadAscensionFromString(AscModScreen.java:869)
at org.technicalpi.UI.AscModScreen.update(AscModScreen.java:297)
at org.technicalpi.stspatches.AscScreenUpdateRender$Update.Postfix(AscScreenUpdateRender.java:20)
at com.megacrit.cardcrawl.screens.mainMenu.MainMenuScreen.update(MainMenuScreen.java:298)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:789)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
(for example, like having the next battle and beyond, at a high ascension)
maybe even a relic that could be activated on right-click, to increase +1 to all future battles / acts after the current one?
I wish they'd add that it reduces strikes and guards by one each!
my ascension level will reset to 0
I don't know this is a bug or what.
But it's force me to kill the progress and start all over again.
Hope this problem can be fixed.
21: Fight two Act 2 bosses in a row, 20% chance to add one minion into each combat
22: Fight two Act 1 bosses in a row, 40% chance to add one minion into each combat
23: Fight three Act 3 bosses in a row, 60% chance to add one minion into each combat
24: Fight three Act 2 bosses in a row, 80% chance to add one minion into each combat
25: Fight three Act 1 bosses in a row, 100% chance to add one minion into each combat