Slay the Spire

Slay the Spire

84 ratings
TimeMaze defuse
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
3.762 KB
25 Jan, 2019 @ 1:19pm
1 Change Note ( view )

Subscribe to download
TimeMaze defuse

Description
This simple mod deactivates TimeMaze blight that is applied to you in endless mode. The idea for this modification was suggested by twitch streamer Arumba07, implementation by Jagholin
21 Comments
bluefires154 22 Oct, 2020 @ 4:00pm 
IDK if this is possible I think it would be better if the mod allowed you to choose which blights take affect within the mod options so you can turn off the blights that are bothering you
Vacuity 4 Jul, 2020 @ 11:25am 
Hi,
I apologise for making a request of you, but while I don't mind the TimeMaze specifically, I personally dislike the Mimic Infestation blight. Would you consider making a second mod removing just that specific blight? If not, that's okay, sorry for bothering you.
jagholin  [author] 14 Jan, 2020 @ 1:02pm 
should still function for 2.0 since underlying code hasn't changed
fefe 27 Dec, 2019 @ 9:31am 
ty for the fast reply, love it ty <3
rose.mark 24 Dec, 2019 @ 5:26pm 
Can confirm that, while the time maze is still shown it doesn't actually limit how many cards you can play. Awesome! (and thanks)
jagholin  [author] 24 Dec, 2019 @ 12:51pm 
2. There is some other mod which conflicts with this one. I would say its a small chance(unless for some reason that mod does something to the same blight class), but certainly not impossible. For this to debug however, i will need to start with something - a list of (possibly interfering) mods will do.

But for now i wish Merry Christmas. and a happy new year.
jagholin  [author] 24 Dec, 2019 @ 12:51pm 
Just now, i checked how the mod works with the most recent Slay the Spire version, and as far as i can tell it still works just fine, at least on my end. If there are problems, i was unable to reproduce them. There are 2 things that i can think of that could cause problems or confusion:

1. The mod does not remove the blight itself from the game nor does it change *visual* representation of it on the screen in any way. All that this small modification does - it changes behaviour only, preventing the blight from actually limiting the number of cards played per turn. This is intentional . Why? because it is the least intrusive way to do something like this. The functionality of the mod is not covered by BaseMod APIs or any other public modding API that i'm aware of, so i have to inject stuff into the game code directly. The less i do this, the less chance to be incompatible with other mods. Which gets as to number
The Red Comet 25 Jul, 2019 @ 9:05am 
Its a great idea. Hope the creator isn't dead.
daniportugal 24 May, 2019 @ 1:30pm 
Yep, doesn't work for me. I'm still getting the 15 card limit. I'll keep this mod installed. I hope it gets updated soon. I find the Time Maze effect really boring.
Abby 7 Mar, 2019 @ 2:02am 
Appears to be broken with a recent update, still getting the 15 card debuff.