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I apologise for making a request of you, but while I don't mind the TimeMaze specifically, I personally dislike the Mimic Infestation blight. Would you consider making a second mod removing just that specific blight? If not, that's okay, sorry for bothering you.
But for now i wish Merry Christmas. and a happy new year.
1. The mod does not remove the blight itself from the game nor does it change *visual* representation of it on the screen in any way. All that this small modification does - it changes behaviour only, preventing the blight from actually limiting the number of cards played per turn. This is intentional . Why? because it is the least intrusive way to do something like this. The functionality of the mod is not covered by BaseMod APIs or any other public modding API that i'm aware of, so i have to inject stuff into the game code directly. The less i do this, the less chance to be incompatible with other mods. Which gets as to number