Monster Hunter: World

Monster Hunter: World

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Art of Hunting: Multiplayer Etiquette Revamp!
By Myamoto and 2 collaborators
We'll cover some basic and advanced etiquette while hunting, what weapons are good for hunting in a party and how you can save your fellow hunters in a pinch!
Le Grondement de la Haine!
Don't use your noble phantasm!
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Introduction
Hello fine hunters, you may already have gone by the experience of trying to attack a downed monster only to be hit by your fellow hunter's weapon, it happens… most of the time, but the opposite is also true, in fact, you may not even realize you're hitting someone until they flame you (or not) in the quest chat and for that I'm here with a help of a servant of mine.

Jeanne.
What?
Say hi.
No.
Fine I guess I'll call her then-
Hey folks, it's me Jeanne Alter.
Okay, so…



You better not let me down Hunter, or I'll surely burn you!!

WELCOME TO THE GUIDE!

I'll be your instructor and teacher of the proper manners of a proud and just hunter. For now, bear with me. In the end of this guide you'll hopefully become a hunter anyone can rely on.

Also on the same note, here we all learn together, if you brought something it was not covered in this guide, your name will be in the end of it as a special thanks from me.
Prologue
Things you'll need:

Lifepowder

First to be a good teammate bring your powder. Yes that yellow stuff.

Looks like something else…

Bonust points if you brought herbal powder if the monster infflicts poison.

Always use that thing if you see someone taking a big hit. Imagine being thrown into a lava hazard and see your hp ticking out as you're getting up. Yeah everyone had one of those moments of: I'll get out alive! and then die to a hazard or after damage.

Awareness

Have you ever noticed that before you stays in place after being stunned there's a really long wind up animation? You can tell if other hunters are stunned before the status shows up near their life bar. Same for sleep.

Game Sense

You'll need to be able to tell on the fly what monster's target. If they are in range for un-stunning or if they are too far away so you'll need a flash.
Don't worry it comes with time.

Leadership

I'm not talking about you being that awfull teammate that tells everyone what to do. No, I'm talking about being a good hunter anyone can rely on. Think, what would I want them to do for me if X happens. Act on your accord and you'll be able to prevent carts (faints).

Things you shouldn't do:
  • Trip teammates
  • Wake up monsters (We'll get in that in a second)
  • Plant bombs near your teammates (We'll also get in that later)
  • Flashbang a mounting teammate (We'll- yeah you know what I'm going to say)
  • Flash monsters (In certain occasions)
  • Use traps excessively

Or if you won't want to have any trouble just slap Flinch-Free in your build and you're done. Skip all over to Behemoth.
Master why are you crying?
They didn't want to read my guide that I worked so hard to write…
Ah… here I'll lend you my lap, you may rest now.
Chapter One: Art of Tripping
Come back here stupid master!
I've said sorry already!

Let's pretend you're a hammer user, a good one, not getting hit, hitting the monster's head whenever possible, flashing those pesky teammates that happens to get stunned in harm's way. Now let's say that someone hits the monster so hard it falls, now's your chance to land that sweet sweet wombo big bang combo and guess what, a Longsword user is there unleashing their primal rage onto the monster's head like there's no tomorrow.
You as a good teammate, doesn't bother your fellow hunter, but when you're trying to combo the ugly thing you end up tripping and losing your progress to the next hard hit.
Annoying right?

You better watch out for those using a longsword… why they can't enjoy the reach and accuracy of a spear?
Because the longsword is better.

Well, you were once in the annoying's teammate place, you were that person. Yes that evil hearted devil that didn't let a hammer bro land their big bang.

Fools! Let me do the-
Shush Jeanne let me do the talking.

Here let me teach you something. Make this question to yourself everytime you go into a multiplayer quest.

What is the type of my weapon?
Blunt or Edge?

If blunt, head.
if edge, tail.

Done!
Chapter Two: Stun and Your Friends.
Let's say that random Hunter is your friend.



Friend? I barely know them!
We are going to need friends Jeanne, that's why I brought-
No! Not that woman!

Yes they're your friend.
At least for the duration of the hunt.
So your newfound friend is now in a pickle: he got hit too much and now is at critical health and stunned , there's a big n' bad Vaal Hazak near them but it's on the ground.
Here are your options as a Dual Blade user.

Option A: You place a bomb. Dunno that's what it came to my mind.

Option B: You run up to the Vaal Hazak and hit it.

Option C: You sprint and quickly hit them to take the stun off them.

Option Z: You take your BBQ kit and make a well-done steak.

As a good teammate I know what you'll pick, of course it's going to be option Z, what? You don't like well-done steaks ?
Jokes aside you should do option C, it's going to take about 1-2 seconds for you to hit them and it's not like you're going to nurse them, just take stun off and they'll (Hopefully) heal themselves and also help with damaging the beast. Same applies for sleep, although monsters that can inflict sleep are really small numbers it never hurts to be ready.

Why should I even bother? It's not like they're going to die or anything.

Cooperation is key to keep your team alive. Don''t be selfish, rely on others and be a good hunter for them to rely on you.


I'll try to jump!
No! Don't do it you'll-


That's pathetic, even for you master.
Chapter Three: Flashbang!
Oh I see you mounted a monster, let's flash it so it'll go down faster.
No Jeanne! Wait-!

Nope. That's not what it does, what it actually doing is resetting the downtime of the monster, what I mean by this is that you're basically making the monster stay less time "down" so instead of wasting a flashbomb, use that time your fellow hunter giving you to sharpen up your weapon or reload your ammo and if you're a bow user you can just shoot it out of the sky.

BUT you SHOULD use a flashbomb if:
  • Your teammate is low health and the monster has aggro on them.

  • The monster is charging up an attack that can kill someone. aka, Diablos' charge.

  • The monster is going to flee to a worse area. aka Teostra's sleeping area.

Flashing Mechanics

Master, why this is not working?
You flashed it too much…

Normal monsters that aren't already immune to flash (Aka: Kirin) can be flashed multiple times during a hunt (With decreasing effectivess each time you flash). However that is different when hunting these specially powerful monsters, the Tempered ones.

Tempered monsters have a total of 4 flashes before they become immune to it, after that forget about using flashbombs to knock that annoying Kushala out of the sky.
Knowing that, make sure each flashbomb you use is going to give you some sort of advantage, let's pick Kushala again as an example:
  1. It flies to the sky, creating a tornado underneath it
  2. Wait for it to get out of the tornado
  3. Then flash it
It'll fall and stay on the ground for more hits, if you were to flash it either inside the tornado or when it's already on the ground it would be wasting a flash.
Chapter Four: Sleep Bombing
The name already implies but I'll explain it anyway since I'm a good teacher.

Pff don't make me- Augh! What was that for?!
You deserved it.

Sleep big monster, place mega large barrel bombs on its head, explode with the highest damage weapon attack preferably the third charged strike of the greatsword.
For you antsy longsword and bow users, your damage is worse than a whiffed GS attack so don't waste the wake up potential with some useless stab or dragon pierce arrow.

Make sure to put a bomb on the monster if you don't have one tell your teammates right away!

If you have the skill Bombardier make sure to be the one who hits the bombs you can arrange with your party for them to put the bombs away from the attacker and after they hit the monster you can blow up the bombs

Only the first attack that wakes up the monster will deal double damage make it sure the most damaging attack hits first


Don't do this.

This is assuming you have a damage build

Weapon
Order
Greatsword (True Charged Slash)
1st
Charge Blade (SAED)
2nd
Hammer (Standing 3rd Charge Last Hit)
3rd
Lance (Counter Thrust)
4th
Longsword (Spirit Roundslash*)
5th
Insect Glaive (Tornado Slash 2nd Strike**)
6th
Switch Axe (Last hit from axe wild swing morph)
7th
Sword and Shield (Backstep Charged Slash)
8th
Heavy Bowgun (Wyvern Shot***)
9th-
Hunting Horn (Any heavy attack****)
10th-
Bow (Dragon Piercer)
11th-
Gunlance (Wyvern's Fire)
12th-
Light Bowgun (Melee Attack*****)
13th-
Dual Blade (Don't even go near it, for real)
14th-

* Only if you have spirit gauge to perform it.

** Only if you have red stock.

*** May be better or worse depending which shot lands first, as it shoots two times, one dealing lower damage than the other.

**** May have varying results depending on the horn.

***** Add that Wyvern Mine for more damage.

Weapons marked with "-" means they deal less damage than a bomb explosion, (150 points) which means unless you don't have anyone else with stronger weapons, you should just explode it before your attack.

There's also a site with information regarding damage values, here is the link if you're interested:

https://mhworld.kiranico.com/guide/damage
Chapter Five: Trapping
So let's talk traps.


Hiiiiiii! ♥

Wait no, not that one.

Yeah this one.

Rider, what are you doing here?
Isn't master here?
No he isn't.
Awn… Master where are you!?

Shock Trap and Pitfall Trap, both serve the same purpose, trapping monsters (duh).

Just like flashbombs, monsters also create resistance the more you use it, so use only when you're sure you'll have a big advantage of doing so.

Shock Traps
  • Fast to set up
  • Keeps monsters immobilized in place
  • Easy to craft

Pitfall Traps
  • Kind of a slow setup
  • Keeps monsters in place, but some can fight back
  • Kind of a strech to craft

Pitfall trap seems worse than the shock one right? Well it isn't all that bad, when a monster is in a pitfall one you can infflict statuses effect that can keep it inside the trap without it breaking free. For instance, if you trap a monster and stun it inside of it the timer of the stun will begin while the trap will stop until it recovers from the stun.

As a fellow hunter pointed out (Which I didn't even know it was a thing until they told me.) Exhausted monsters stay in traps for longer, as such should you need more time to deal with them, you can hit its head until it becomes exhausted with blunts attacks or shooting Exhaust Ammo
(Pictures coming soon)

You should use traps to:
  • Keep an agressive monster from fighting back
  • Set up bombs to deal massive damage
  • Keep a monster under an environmental hazard
  • Lower it so you can hit hard to reach areas
  • Capture said monster

If you didn't know yet, elder dragons CANNOT be trapped, therefore don't bring traps to hunt elder dragons.
Those are:
  • Nergigante
  • Kushala Daora
  • Vaal Hazak
  • Teostra
  • Lunastra
  • Kirin
  • Xeno'jiiva
  • Zorah Magdaros
  • Kulve Taroth
Chapter Six: Arsenal
So now let's go over some of the weapons and their usefulness in a party hunt.

The only weapon that you need is a lance! You'll annihilate anything that stands in your path!
- Jeanne Alter 2019
Hey!


Greatsword


Master, why did you bring her?
Well at first you didn't want to participate so…
I'll burn you!


Hands down the highest damage per hit in the entire game, you can stay pretty much anywhere on the monster since you'll rarely trip while you're charging. But that doesn't mean you "should" stay anywhere on the monster. You'll want to either focus down the tail and legs.
Tails for the extra carve and the legs for tripping.
Not much to be said here, you can left+right mouse button (Triangle+Circle) attack to send one of your fellow hunters airborne, can serve either to launch a mounting attack or lift a player from a stun, they are invincible for the duration of the knock up, unless they attack.
You can also stand by them and Ctrl+left (R2+Triangle) attack, you'll do a quick kick that while don't do much damage, it can take off the stun.

Longsword


Ngrhhh… she's always getting on my nerves, damn holy woman…
But aren't you also?


My favorite weapon but also one of the most problematic for multiplayer. One of the highest damage per attack with helm splitter if you manage to connect all strikes and one of the weapons with highest reach, easily making it good to cut tails, but alas it's not just good points.
Arguably the worst team weapon, the high reach makes it easier to hit teammates, its rather strong attacks trips and knocks shield users and one handed weapons easily, but you can make use of its reach to take off the stun, a quick stab with right button (Circle) will do the job.

Sword and Shield


Pah! Small guard, you can't even protect yourself behind that little thing!
But can you shoot while also using your weapon?
I- Well-


Arguably the best supporting weapon, jack of all trades, saver of lives. You can pretty much do anything with this bad boy, un-stun, flash, knock those boulders from the ceilings. Its quick attacks can trip people but you'll be the most tripped in the end but still, either bash the monster's face with the shield attack or cut the tail with your primary attack.
Left mouse button (Triangle) while sprinting can do a leap attack that is fast and capable of un-stunning a friend, just don't miscalculate the distance as you can end up missing them. V+Ctrl (L2+R2) can quickly fire the slinger, which means flashbombs and stones are out in the field really fast.

Dual Blades


Quick but weak, what is even the point?
Have you ever heard about the water and stone saying?
No?
Jeanne, just forget it.


Highest dps in the game, quick to draw and put away, reliable consistent damage and lots of tripping so use somewhere away from your teammates. (Tail, just saying).
I'll be honest, I don't have much experience with DBs in multiplayer so not much to say here, just remember to drop a slice to your friend's face if they are stunned.

Hammer


I wonder why her armor seems so… dull.
I couldn't find anything better for her.
She won't look good in anything anyway.
So won't you right?


As a former hammer bro, I know the pain of being tripped when you're trying to land a big-bang combo, you just can't that's the answer.
Its high damage and blunt effect can easily break and stun the monster if aimed on the head, its charging attacks are quite fast and versatile.
As like the greatsword, it has a up strike that can send hunter's flying, unlike the GS however it's quite fast, but it needs a second charge to do it. Not much else can be said about it.

Hunting Horn


Music? On the battlefield? What is that a bard's weapon?
You'll learn how to thank them later, trust me.


Best way to buff your allies, give them a nice attack up extra large buff, not much can be said aside from, "smack your friend's face if they are stunned". Oh and focus those heads!

Lance


Now that's a weapon!
You do like lances huh?
Yeah! …Wait, what's with that giggle?


Lance, accuracy, reach, defense, mobility, one of the best weapons to use in conjunction with others, the high accuracy means you won't be tripping your teammates as much and honestly you'll notice that is hard to find yourself in an awkward position since you can just tank the hits while being able to retaliate, just remember to poke your friend if they have stars on their heads.

Gunlance


Gun and lance…? What a perfect idea!
You'll be running out of sharpness pretty quick.
Ah…


High damage high defense, perfect to break monster's parts since they do fixed damage, which means, armor penetration. Avoid using wyvern's fire near your fellow hunters as it can send them flying just like a bomb going off.

Switchaxe


Axe and sword? How does it work?
It just works.


Highest constant damage through the blade form and fast movement and strikes with the axe form.
Its strikes have a somewhat sweeping motion and may cause tripping among your fellow hunters so stay far from the head if possible.
Your left+right (Triangle+circle) attack while in axe form can knock up other hunters and is really fast to perform, unlike other weapons of its size it's fast and easy to get out of a combo.

Charge Blade


How does it work?
It's… complicated…


Much like the SA it can morph into two forms, axe and sword/shield. Incredibly high damage and high reach (while in axe form), tripping others is rare, but possible, one could say that you'll be the most tripped since your attacks have some big wind ups. Normal attacks (Left mouse button) (Triangle) while in axe form can knock up your fellow hunters so if they need a hand, you know what to do.

Insect Glaive


Wait… it looks like my flag.
Only on your eyes Jeanne


High air mobility and dodge potential, nothing really special about it, but since it's a slicing weapon you should stay on the rear of the monster.
Chapter Seven: Arsenal (Ranged)
Light Bowgun


Is that a musket?
Sort of… if muskets could plant mines.
Oh!


Good mobility with an array of elemental options, you could end up tripping someone with those shots, but it's a rare ocasion, unless you're aiming for them. On that note, you can also un-stun far teammates reliably if you're using a low/no deviation bowgun. (Use pierce ammo to be more accurate)

Heavy Bowgun


Whoa, that's a big gun!
Bigger they are the more damage it does.
Really?!
Not always.


High damage, low mobility, you could also be a tank by stacking the shield mod. Clusters and wyvern shot can knock your fellow hunters away from the monster, so if you're planning on using those, coordinate where you'll be shooting them to avoid confusion. Much like the light bowgun you can use pierce ammo to un-stun a teammate.

Bow


Ruler must have a good time against them…
They are your teammates!
Oh yeah, I forgot about that.


High mobility high damage with the right combination of skills, your rock shot can cause tripping much like the dragonpierce, avoid using those if there's someone better suited for the job, like a hammer user. Arrows can also trip but so they can be used to un-stun teammates.
Chapter Eight: Player Interactions

Hunter: You did well Jeanne.
Your words are wasted on me. But I do appreciate them.


Player Interactions
Just because one is bad, it doesn't make them a total failure.

By now you probably got a rough idea of how you should act in your hunts. Here you'll learn how to interact better with your fellow hunters.

Tch, her again!? I thought you wouldn't bring her anymore!
Chill Jeanne…



The important part is to keep dealing damage while also not interrupting your comrades.
As expected from Jeanne. Right, Jalter.
Shut up!


All monsters have different hitzones and hitting those have different effects, for instance, hitting a monster's leg makes it trip, therefore high damage weapons such as greatsword, charge blade, switch axe, should focus those areas instead of a weapon like bow.

Speaking of which…

Make sure to keep your aim where it won't hit anyone, but remember to stay on target, don't let your damage suffer because of your positioning!

In this example we can see that she's hitting Jagras' face.

But why shoot at its face if there's someone better suited for it?

That is simple, on that hunt, there was a lance user and a heavy bow gunner. Both ranged hunters were beside Jagras' face when it went down, but since they can attack the same hitzone without tripping each other, it is totally ok to attack it.
Even if there was a hammer user, she could have gone for the nape to avoid from tripping them but still be able to shoot at a weakpoint.


Watch out it's going down!
See Jeanne? You should be more like-
Shut up!


You might be desperate to keep Kulve from fleeing so you hop onto her back to scratch it. It does show visual cues when it's going down, but it never hurts to give a call when you're going to topple it.

Party Weapon Affinity

This list shows how good is your weapon in a party hunt
  1. Lance
  2. Hammer
  3. Greatsword
  4. Hunting Horn
  5. Sword and Shield
  6. Charge Blade
  7. Light Bowgun
  8. Bow
  9. Gunlance
  10. Switch Axe
  11. Heavy Bowgun
  12. Insect Glaive
  13. Longsword
  14. Dual Blade
This is ordered by how "annoying" they are from best to worse when playing with others, for example, how much they trip other people.


Jeanne! *whistle*
Jeanne is the best!
Oh you guys…


Be resourceful, every hunt might not be the same, but the map and your tools are, use the environment and other enemies to bring your target down!
Quick Tips!
Mounting

Leave the mounting for smaller and quicker weapons, aside from being more consistent, they are quick to reposition themselves, if you're using a heavy weapon like a greatsword or hammer, you should use the time that they are on the monster to shapen up and reposition below where you should be striking the monster.

Kulve Taroth Siege

When you put Kulve to sleep she'll aways stumble to her left side (your right if you're facing her) there's enough time to plant bombs and explode, don't worry if you do it right she'll take damage and won't wake up, allowing for a second bomb plant.

Behemoth Extreme

Don't flash the damn thing if no one is in immediate danger, you can only flash four times before he becomes immune to it, better to save the flash for when he pins someone down with his head charge. Of course if the target isn't the appointed tank.
Art of Hunting: Kulve Taroth Siege Etiquette
Yeah I remember my first attack jewel…

Welcome to this new section of the guide!

Kulve Taroth Siege Etiquette

Here we'll cover some basic map knowledge, party hunting, random party hunting and how to make the most out of the siege!

First we'll take a look at some of Kulve's stats.
This artwork was provided by Pillar Man, one awesome artist that let me use his work on this guide.
https://steamproxy.net/sharedfiles/filedetails/?id=1634491539
This is the link for the artwork, drop a like there!





So with all this information laid out for us, let's get to the guide.
Golden Mother Chapter One: Efficiency

It's so hot in here, I'm glad this is over.

Kulve Taroth Siege is basically a 4 phase hunt with a time limit.
The persuit level determines how long and how easy it'll be. 1st and 2nd persuit levels are quite difficult to pull off with a random party, 3rd and 4th is quite easy if they are good, 5th and 6th are possible to do solo, but by the time it gets to that persuit level you'll be ending the siege.
All players participating in the siege can help towards this goal, which means:
  • Investigating tracks
  • Breaking Kulve's parts
  • Changing hunt phases
All of these build towards the next persuit level.

Master, I'm well aware of that so-
I'm getting to it, hold your flag.


There are other guides already pointing out how to beat Kulve so in here we'll solely focus on what you can do to contribute to a better, probably safer run.

Efficiency

It doesn't matter how much damage you can put out if you can't catch her.

On low persuit levels it really doesn't matter that much since she's quite slow. You didn't stalk her enough yet.
But she can get quite fast really quick, so to help your team out, grab that rocksteady mantle and put it on after you drop the first boulder on her.

Why would I even-
Shhsh. I was getting there.



You see her roar is quite strong, she can stun you from really far away and as such, you won't be able to drop those sweet bolder filled with crystals on her, of course knowing the terrain first helps a lot but if you don't have a clue where she'll be going, just tail her by utilizing the wedge bettles to traverse quickly.


Don't forget to use cannons! They deal extremely high damage with heavy artillery jewel and if you manage to land all 5 shots, it'll be easily over 1k damage!


Leave the arms to me!

If there's no one in the immediate vicinity you should target the hardest part for you to break, why hardest you ask? Well if Kulve is rolling everywhere the arms would be the most difficult place to land a true charged strike like this case here, so exploit the fact that she's down and whack that zone until it's broken, do avoid to place bombs if there's a melee user near you however.
Golden Mother Chapter Two: Environment
The cavern of El Dorado is really hazardous, most of these hazards deal damage and knocks you down, the white crystal rock formation will knock you back if you happen to be close enough, pillars of fire in the third phase deal moderate fire damage and the fire drops from the last can actually kill you if you're below 50% health.


Master look, a stalagmite!

Luckily for us, it doesn't deal damage to players but instead a 1.5k sweet damage against Kulve with addition of a knock down, they are only found in the third phase, there are 3 of them scattered around the arena, they should be easy to spot since they are considerably lower than the ceiling.

Drop each stalagmite separately to increase Kulve's downtime since each one has a chance to knock her down!


It's not going to erupt beneath me is it?
Considering your luck…


Eruptions caused at certain intervals can also damage Kulve for around 3 hundred damage, you can combo with the stalagmite to keep dealing constant damage on her.


I never used this thing before.
Don't worry it's easy enough.


This set is what I found to be most versatile in terms of damage, mobility and utility.
  • It gives you the ability to burst shot thunder ammo, which deals incredible ammounts of damage to Kulve while she's wearing her golden coat.
  • K.O. through sticky ammo 1 and 2.
  • Sleep ammo
  • Slice ammo deals a good ammount of damage
  • Pierce ammo can be used to drop stalagmites and help stunned teammates
  • Low deviation
Art of Hunting: Behemoth Etiquette

I will not let you harm my comrades!

This also applies to Behemoth Extreme!

Thank you for working with me again.
I'm glad to be of use master.


In this section we'll talk about Behemoth, rather how decrease the chance of a failed hunt.


You don't want to be these unfortunate players.

So, here we'll cover some basic information about the mechanics of the hunt itself and some proper procedures to run through it.

If you're interested to know more about Behemoth and the phases you should check out this guide over here: https://steamproxy.net/sharedfiles/filedetails/?id=1622333958Thanks for Alxanta for working on this detailed guide!


Know your role!

It's important to play your role to the maximum efficiency!


Master isn't this a little… revealing?
It's ok Jeanne, don't worry.


I won't state the obvious like what dps, tank and healer should do, but I'll teach you how you should do.
Remember to check your teammates equipment!
You can do that by going in the player list and inspecting equipment!

We assume you're playing with a random party!
Behemoth Hunt: Know Your Role! DPS
DPS - Damage Per Second

Le Grondement de la Haine!

Focus on cutting his tail and for damage, aim for the arms, leave the head for the tank. You do NOT want his emminity since his attacks will heavily focus who has it!

Suggested Equipment
Heavy Bowgun (With clusters as main source of damage)
Phase
Equipment
First
Vitality + Health Boost
Second
Temporal + Thunderproof
Third
Rocksteady + Health Boost or Temporal Mantle**
Last
Anything you're confortable really

*If you saved Temporal you should use here to reach the damage requirement

Now if you happen to have a tank on a random party (Which is rare), drop a health booster underneath them or near a wall so they can stay in place while you deal damage to it!
Behemoth Hunt: Know Your Role! Tank
Tank - You'll be thankfull to have one of these!

Luminosité Eternelle!

Focus down his head at all costs! It's your duty to keep him from hitting your fellow hunters!
It is advised to use Empress Cannon "Styx" Heavy Bowgun for this role! With HBG's Range and spreadshot options you can safely attrach Behemoth's emminity to yourself, don't forget your Guard Up skill and stack the Shield mod three times!

Suggested Equipment
Heavy Bowgun
Phase
Equipment
First
Vitality + AffinityBoost
Second
Temporal + Health Boost
Third
Rocksteady + Impact Mantle
Last
Vitality + Temporal Mantle**

**Temporal should be up midway throught the last phase if you used in the beginning the the third.

It's important to not be hit but you also have to exploit the time between attacks! Use pierce or spread ammo to keep a constant stream of damage even if it is minimal!
Behemoth Hunt: Know Your Role! Support
Support - a.k.a I won't let you die!

La Grâce Fille Noël!

Don't neglect your duty to heal! If someone goes down to 2/3 hp heal them! Both Behemoth and Extreme versions have some high damage combos that can lead to a wipe easily. Use the time between phases to restock your potions and remember, Widerange 5 with Speed Eating 3 to increase effectiveness!

Suggested Equipment
Sword and Shield
Phase
Equipment
First
Health Boost + AffinityBoost
Second
Temporal + Health Boost
Third
Vitality + Affinity Boost
Last
Vitality + Temporal Mantle***

***Temporal should be up midway throught the last phase if you used in the beginning the the third.

Abuse the fact that you won't be target as much and use that advantage to mount Behemoth! It is wise to mount just after he lost emminity on the tank or at the 3rd-4th phase since both are the most dangerous ones.
Behemoth Hunt: General Tips!
Everyone is a healer!

It wasn't enough…

Ok, ok, you might be thinking: Didn't you just say to stick to my role? While yes I did say that, if you look all they way up to this guide on how to be a good hunter, you should always carry a pack of lifepowder, why? Well what if the healer is being attacked? Who's going to heal them? That aside, three lifepowders are just enough to bring someone from critical health to a two hit kill threshold (unless you're hit by his headbutt + shoulder bash combo).

Mount to save lives, not to take them.

I don't have a proper image to this one, so have a blushing Jalter.

Use your mounts to keep the pressure off your teammates, while it's better for the support to do that, anyone can do it. But remember do not attack! Instead hold tight and keep from getting knocked off, it'll buy time for everyone to heal and regroup!

Statuses Effects!


I-it's not poisoned! I just want to give you a drink!

Save your statuses for the last phase, it'll save you time and reduce the chace for a wipe.
Remember to not deal too much damage to Behemoth Extreme or else he'll just cast multiple ecliptic meteors!
Afterword, author notes.
Hey everyone, Myamoto here. Thanks for reading this guide, likes and comments are appreciated, if you happen to see a mistake or have a suggestion you can leave a comment below and I'll address it as soon as I can.

Jeanne? Do you have anything you want to say?
No…
Why are you pouting like that?
You said you wouldn't bring that woman.
Awn, you're jealous!
Stop! Stupid master I'll burn you!




Thanks a lot.
- Myamoto

Yeah… Thanks.
- Jeanne Alter

Important!
  • Gather more screenshots from KT siege
  • Finish KT siege part
  • Trap screenshot
  • Exhausted screenshot
  • Pickles screenshot
Guide is done!

Optional Objectives

I currently looking to work with Pillar Man to make guides for the all the monsters while having a side of humor, still haven't talked to him yet, keep it a secret, unless he sees this, which in case hello there!

I want to work on translating this guide to other languages, of course I can't exactly pay you for it so… charity? You'll still be added as a collaborator *yay*. (I can pay you dinner at the gathering hub though :D)
(Bonus points if you add some Jeanne content that I don't have)

I'm going to try to work on a portuguese translation to our fellow brazilians out there, just don't expect anything too soon since I just came back to college again.

Special Thanks to Special Hunters

Hoppinggrass for bringing the "Exhausted Trapping technique"

Master told me you helped him, here have a drink on- *hic* me.
42 Comments
borderland5 guy 10 Feb, 2023 @ 2:40pm 
Thanks for making a guide on this, so many people do not know how be a good teammate, even me, as a longsword user, actually have the brain to help the team instead of hurting them.
Heavy Blues 20 Apr, 2022 @ 2:46pm 
This guide feels like the kinda shit you stay up thinking about at 3am years later
CaptainA-D78 1 Mar, 2022 @ 12:51pm 
Incredible, thank you for this blessing
EarthZebra 26 Feb, 2022 @ 8:51pm 
awesome guide
Sieniki 13 Jan, 2021 @ 5:16pm 
haha this was great, thanks for the tips and for the weeb shit
O97M/Y2K 23 Jun, 2020 @ 8:30pm 
Great guide > Cringe inducing weeb trash. :winter2019sadyul:
jolttt 28 Jan, 2020 @ 3:08pm 
we aren't friends. you said there is nothing special about the insect glaive.
if i ever see you in hunt im feed you to my pet dodogama. then ill use the fertilzer from its dung to nuture my army of kinsect which i will release upon your remaining hunter kin.
HalfQilin 6 Dec, 2019 @ 6:54pm 
Good shit, the extra dialog was quite amusing.
Thinkblu3 27 Nov, 2019 @ 2:23pm 
I agree with the guy below me
Flesh Automaton 7 Nov, 2019 @ 12:16pm 
wtf is up with this master weeb shit. dude your guide could be great but this is too much :bleach: