Space Engineers

Space Engineers

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BC-304 Odyssey - Stargate SG1
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
77.364 MB
21 Jan, 2019 @ 2:43pm
17 Sep, 2019 @ 9:14pm
58 Change Notes ( view )
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BC-304 Odyssey - Stargate SG1

In 1 collection by AuntySocialQueen
Stargate SG1 Ships - Tau'ri - Asgard - Goa'uld - Ori
26 items
Description
"It has a few advantages over the Prometheus. The more advanced alien technologies were integrated into the original design rather than tacked on after the fact." - Samantha Carter

"The Tau'ri vessel is most powerful." - Gavos

*Important: Make sure Thruster Damage is turned Off in world settings*

Commanding officers:
Colonel Paul Emerson (2006)
Lt. Colonel Samantha Carter (One mission to capture Prior Dr. Daniel Jackson)
Colonel Ian Davidson (2007)
Major General Henry Landry (Battle of the Asgard Legacy)
Lt. Colonel Cameron Mitchell (Battle in the Alteran Home Galaxy)

Known crew:
Major Kevin Marks - Pilot and Weapons officer
Major Catherine Womack - pilot
Captain Gerald E. Jennings
Captain Binder
Lt. Evans

Big credit to the person who created the frame, Thanatoast: https://steamproxy.net/sharedfiles/filedetails/?id=1102608902

A Daedalus-class battlecruiser. I've added Transporters to act as the Asgard teleporter, also added the nanite construction facilities because the Asgard Plasma beams have a nasty habit of putting holes in the ship. Added a few little knick-knack like beds and bathrooms from the DLC as well as all the Economic items, both base game and DLC for flavour. As well fixing a few broken connectors and much stronger hydrogen storage for the engines. I've also changed some of the colours to match the official in-show version.

26/08/2019: I went and restructured the Hull to be more accurate to the show, I've also fixed weapons which didn't have conveyors originally so now every weapon should be functioning properly. Lastly I've added larger storage for items and mined ore, added more powerful refineries and assemblers from the Improved mod pack.

I've removed a large chunk of hydrogen engines and replaced them with interior ion engines. Not only does it create a sleeker aesthetic but hopefully it will reduce the overall Hydrogen consumption.

30/08/2019: I've also replaced the Nanite construction facility mod with the Nanobot mod, as of right now this mod works much better. I may go through all my ships making the same replacement. I've also fixed missing connectors for some Air Vents.

01/09/2019: Added Asgard Computer Core room and now the ship should no longer eat through Hydrogen.

17/09/2019: Added a 2nd projector to the ship and added more detail to the bridge.

Also note that the Economic Deluxe DLC isn't strictly needed for the ship to function as intended.
5 Comments
Nomad 12 Apr, 2021 @ 8:02pm 
can you update the missiles by any change?, they are outdated
there is also a transporter ring mod now if that interest you at all
AuntySocialQueen  [author] 1 Mar, 2019 @ 8:06pm 
My own Asgard plasma beams have been uploaded. Ship should be working fine again.
RedSerpent 20 Feb, 2019 @ 3:11am 
k
AuntySocialQueen  [author] 15 Feb, 2019 @ 5:09pm 
@Serpent555 Yeah the person who made the Asgard Beams got a VAC ban and his mod has been taken off the workshop. I'm working on a replacement.
RedSerpent 15 Feb, 2019 @ 5:01pm 
On the ships command list when you are in the main seat next to the Asgard lasers it has railguns too but they are not on the needed mod list also as I spawn it in the ship said it's missing mods but I have all the mods you listed please help also cool mod.