XCOM 2
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[WOTC] Sword AP changes
   
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20 Jan, 2019 @ 3:33pm
5 Jan, 2020 @ 2:00pm
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[WOTC] Sword AP changes

Description
Tweaks Ranger's sword slice ability such that they allow a move only action if you melee an enemy within blue move range, melee-ing enemies in yellow move range still costs 2 AP, melee-ing without moving costs 1 AP without ending turn.

Behaviour is customizable via INI editing of <steam library location>/steamapps/workshop/content/268500/1630925505/Config/XComSwordAP.ini

Compatibility Note:
This mod overrides the AbilityCost object of SwordSlice ability.
23 Comments
Bunbun 14 Mar, 2022 @ 4:36pm 
Hello BG, thank you for the wonderful mod. I have a question regarding an ability not working with the mod. It's MZAbyssalBlade. How would I go about adding this and possibly other attacks to work with the ap changes consdering when I use the slash from abyssalblade in blue movement range, it automatically ends the turn.
Nemo Jr. 3 Aug, 2021 @ 7:42pm 
@W1ll0311
The answer is just under your comment xD
Though I'll admit, my question was a bit confusing.

Basically, the mod doesn't affect how Reaper works. If Reaper is active, and you get a kill, you end up with 1 regular action point to use (as in vanilla), regardless of what you did before. If you don't get a kill, it acts like a normal sword attack.
Vizins 3 Aug, 2021 @ 3:14pm 
Hey, thanks for this mod, it works great and I really needed this :D
But I was wondering, how does the movement penalty affect the Reaper ability? Does each slash attack gain more and more penalty or is it just once for that turn?
Nemo Jr. 22 Jun, 2021 @ 1:51am 
Thank you very much for the detailed AND fast reply.
Glad to see you're still around :)
-bg-  [author] 21 Jun, 2021 @ 3:37pm 
question 1: 3 times, the first slash uses no AP because of bladestorm says it is free, second time because infinte free is off, the no ap rule is ignored and fallback to consume 1 AP, leaving 1 last AP for the third slash.

question 2: skills from other mods, reaper will make sure you always end with 1 AP after killing.
Nemo Jr. 21 Jun, 2021 @ 11:18am 
+NO_CONSUME_ALL_FLAG_CONSUME_MOVEMENT=true
; Enabling this will make abilities/effects that causes sword slice ability to not end turn to consume AP equal to movement required without ending turn instead, disabling this will make it always consume 1 AP instead of movement cost.


Does this refer to e.g. Reaper, or is this setting meant for sword-related skills added by other mods? Sorry for the trouble :3
Nemo Jr. 21 Jun, 2021 @ 8:20am 
Hello! I have a question (of course I do):

Assume I have a Bladestorm Ranger with 2 AP standing next to an enemy.

+STATION_SWORD=(APRemaining=eConsumeNoAP, AbilityRequired=Bladestorm)
+STATION_SWORD=(APRemaining=eConsumeOneAP, AbilityRequired=None)
+ALLOW_INFINITE_FREE_AP=false

With these lines in the config, how many times would I be able to smack the enemy without moving?

In other words, after I use up my free Slash, do I get to use the rest of my AP like any other Ranger (which would mean 3 total slashes in this scenario), or will I have lost my station_sword privileges (so the second slash ends my turn, like a vanilla slash)?
mst3kdavid 23 Feb, 2021 @ 11:29am 
i don't have wotc this shows up when i exclude wotc from search.
=[NK]= Col. Jack O'Neil 2 Oct, 2020 @ 7:30am 
Can you make it so we can add abilities? Like iridars bayonet rush and templar claws?
Hotl3looded 2 Oct, 2020 @ 5:27am 
Thanks for the great mod! I asked this in the vanilla mod years ago but it would be neat to have the same mechanism for all vanilla melee abilities (skirmisher, templar, spark)