RimWorld

RimWorld

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Shields Stand Alone now with Research and Benches
   
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Mod, 1.0
File Size
Posted
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29.804 MB
20 Jan, 2019 @ 10:04am
20 Jan, 2019 @ 1:25pm
4 Change Notes ( view )

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Shields Stand Alone now with Research and Benches

Description
Huge thank you to Mehni for the help with harmony
Huge thank you to Skullywag the origional author

Source and Gimp Files are contained in folder please feel Free to use them how ever you wish. If you come up with better Textures please let me know the neolithic one kinda sux

Standalone mod that adds Shields Benches and a research Tree to Rimworld . I will no longer be updating the other mods but will leave them up for a month or so.

Reason i have added new benches and a research window so i dont nead the medieval times mod anymore.

*** Not implimented but planned ***
modern shields --
advanced shields --
deployable shields --

powered benches --
Unique tool benches --

I Need to do a better Neolithic Shield crafting station. Any Ideas let me know.

*** Important work around*** New Games make sure you remove shields from from your outfits so your Pawns dont equip to death.

*** Important *** I was able to work around an issue when trying to load a new tribal game i had to remove the tags from the shields. If you come accross any wierd behaviors let me know. There may be a conflict with Prepare Carefully mod, you may get an error if you try add a shield in the customization window or if the randomizer does. let me know.


you can leave feed back here or at https://ludeon.com/forums/index.php?topic=47452.0

Check out the new mod here https://steamproxy.net/sharedfiles/filedetails/?id=1672676409

Fixed logic with adding shield while unarmed it should not throw error now,

*** Update *** Benches Should now work

*** known Issue *** null error thrown when pawns are generated like visitors sales man or raiders.
35 Comments
Bungo 20 Aug, 2021 @ 2:01am 
Anyone alive?
DrAgOoN 16 Aug, 2021 @ 7:39pm 
Hey,
This mod is probably dead but it (and Skully's mod that came before) was always my favorite implementation of shields. Is there a continuation of this and just this (no other stuff?) If not, is there anything similar?
Xynthinel 13 Mar, 2020 @ 12:10pm 
oh i see, ill check that out. Thx for the info buktaki!
BukTaki  [author] 13 Mar, 2020 @ 7:53am 
Xynthinel you bet but a better system is with porridge mod i posted the shields there do not require this frame work. there are problems with the frame work.

Problem one if i change the layer to a unique layer. and the a pawn generator is called like in it throws an error. the work around was making the shield use the outer layer. the other uses jecs tools if i remeber and it is so much simplier to use you only need to copy and paste data for the wodden shields and change the values
Xynthinel 13 Mar, 2020 @ 5:55am 
Hi man, could i use this framework to add some of my own shields to a mod i'm making? big thx in advance
BukTaki  [author] 27 Jan, 2020 @ 6:24pm 
I will look into it, i may need to change the layer
Sossololpipi 27 Jan, 2020 @ 3:56pm 
shields unequip the outer armor of a pawn. any way you could stop that from happening? @BukTaki
Revan 31 Aug, 2019 @ 3:02pm 
its a great mod but the shields unequip the coats the pawns wear
Zokolar 30 Jun, 2019 @ 7:49pm 
Is this mod still being worked on? A few research options have had ---NOT YET IMPLEMENTED--- beside them for a long time now.
Blacklist07 21 Apr, 2019 @ 10:34am 
Hello, been using ur mod for a while now and I enjoyed it. However, using it with dual wield mod the shield is not considered an off-hand but an armor...? Its not a bug by any means but a brawler with riot shield and 2 plasteel knife is kinda something else. Can you maybe consider placing the shield into the off-hand tab? Also maybe the riot shield 700 hp is a little too much. Yes it cost 50 plasteel to make but considering you want to have another level of the shield... yeah..