Sid Meier's Civilization V

Sid Meier's Civilization V

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Kiang's Serenes
   
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16.901 MB
20 Jan, 2019 @ 3:54am
22 Mar, 2019 @ 3:32am
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Kiang's Serenes

Description
Your words... strange to me. I am Leanne. Can we be friends?

Play as the elegant and serene Kingdom of Serenes as Princess Leanne! Appearing in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, Leanne is a heron laguz -- one of the last of her kind. After a misguided hate crime devastates her forest home, she awakens to a world at war. Deftly nagivating three wars that nearly tear the continent apart, she works tirelessly with her friend and fellow princess Elincia to bring peace and tolerance to every corner of Tellius. She ultimately rebuilds her ruined kingdom alongside her fiery-tempered older brother, Reyson, restoring Serenes Forest and bringing her race back from the brink of extinction.

Leanne does all of this while learning a completely new language, as the language of the herons was almost completely wiped out. Due to this, her character greatly struggles to form coherent responses in the diplomacy screen. I rewrote every single diplomacy line (there are over 200 of them) in order to reflect this.

Serenes in Action!
CLICK HERE[imgur.com]


Direct Download:
{LINK REMOVED}

Credits:
Unit Flag -- Treble Clef by Pedro Santos from the Noun Project
Unit Model -- Angel by Nomad_Or_What
Unique Diplomacy Lines Setup Files -- Typhlomence
Shrine Model -- it's just the Oracle model from Vanilla civ, but I wouldn't have been able to get it to working properly without the work of Ekmek on Civfanatics
All other art assets were created by me from official art released by Nintendo and Intelligent Systems

Support:
Kiang's Fire Emblem Religions
Fire Emblem True Start Locations
Fire Emblem Weapon Triangle Overhaul
Unique Cultural Influence
Events & Decisions
Civ IV Traits in Civ V
EUI, but if and only if you go into the EUI folder and delete its "UnitPanel.lua" and "UnitFlagManager.lua" files

School is back in session now, so this will be the last mod I'm releasing for quite a while. In the interim, you can come say hi on the Discord -- I'd love to hear from you! :)
(Or you can just lurk, it's really up to you I guess)
http://discord.gg/bCvvftW
15 Comments
Kiang  [author] 26 Aug, 2020 @ 9:49pm 
@SaintSucre: Thanks for your feedback. I've also heard from a number of others that the amount is culture it gives is far too much. I'll patch the numbers down.
Einalast 26 Aug, 2020 @ 6:09am 
intresting gameplay but Royal Heron are way too powerfull with the Goldr of Rebirth. I mean Start of the game build a worker then build a shrine and with your first Royal Heron use it on the shrine to gain way too much Culture. The game is already over. Even in divinity AI can not match against this
Kiang  [author] 3 May, 2019 @ 7:21pm 
@aph6760: Yes and yes!
L3xandr3 1 May, 2019 @ 11:50am 
You do know that the Royal Heron cannot produce Great Works of Music, right? I also assume that this is for balancing reasons?
Kiang  [author] 18 Mar, 2019 @ 2:23pm 
@Theburper: Thanks again for your bug report. Unfortunately, problems like this are near-impossible to diagnose without game logs and a full mod list. If you visit our Discord, I'd probably be able to do more!

For a temporary fix, I recommend downloading IGE (In-Game Editor) to fix your culture levels.
IridumSky 17 Mar, 2019 @ 10:36pm 
@kiang I just stumbled across another major bug. I can’t be certain what caused it, but when I used my first royal heron of the game I got maximum culture from it.(11625)

I can’t easily document my whole mod list, but I can list out the mods I added since my last game when it worked fine.

Artificial in intelligence lite
Terrain-poor tiles tweak
As well as roughly 5 new civs. But I doubt those caused it.
Kiang  [author] 12 Mar, 2019 @ 3:42pm 
@Theburper: Thanks again for your testing. Unfortunately, I am unable to replicate the error; when I run this mod with Fire Emblem Religions and nothing else, the bug does not appear. If you'd like to drop a list of the mods you're using in our Discord, I might be able to pursue this further. Otherwise, I'm afraid I can't tell what the problem might be on your end. Again, thanks for your interest in my work!
IridumSky 5 Mar, 2019 @ 9:21pm 
@Kiang
I'm not sure why, but I can only conclude that the worker bug is when combined with religions and something else in that case- I can easily run a game without it when religions is off, having made no other changes to my list.
Kiang  [author] 4 Mar, 2019 @ 7:09am 
@Theburper: Thanks for the bug report. Ran a few tests just now, and I can confirm that the Fire Emblem religions mod does NOT cause the worker menu to "bug out." If the worker menu is bugging out, it will be because you're using a mod that somehow changes the UI. EUI, Community Patch, and Vox Populi are the most common culprits.

However, when running this mod with Fire Emblem Religions, I found that the Shrine is indeed buildable from turn one. Not sure why this is, but I'll be patching it out shortly. Thanks for the heads-up.
IridumSky 1 Mar, 2019 @ 10:50pm 
I'm also running into the worker's menu issue. However, I actually think the worker's issue is something related to the fire emblem religions mod. Because that mod also seemed to fuck with workers, namely allowing them to construct Shrines at the start of the game rather than with construction. I haven't checked for certain though, but I did a number of games before trying out the religions mod and I ran into no issues with the workers.