Killing Floor 2

Killing Floor 2

165 ratings
KF-Stalker-RedForest
   
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Maps and Mods: Maps, Survival
File Size
Posted
565.067 MB
19 Jan, 2019 @ 12:47pm
1 Change Note ( view )

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KF-Stalker-RedForest

In 1 collection by RockMax
Stalker Maps
20 items
Description
Update 19.01.2019

Map has day to night cycle
Completely new meshes
Ton of optimization
Fixed shaders
Fixed anomalies
Added more anomalies
Edited blocking volumes
Edited spawn volumes
Edited path nodes
Edited collision

Welcome to the Red Forest, a dreadful place where is very easy to get lost without a trace. Stick to the paths and maybe you´ll get on the other side of the map, don´t forget about anomalies, Red Forest is full of them so be carefull where you step.

The Red Forest is a woodlands area north of the Army Warehouses. In the game as well as in real life, it got its nickname from the 1986 Chernobyl disaster which killed all the trees and turned their needles a bright red colour.

Update 16.7.2017

Optimization
When you die, you respawn right at the trader
13 Comments
RockMax  [author] 20 Mar, 2019 @ 4:03am 
I didn't say the map have full day night cycle. Even now it looks stupid that the sun never moves nor the shadows. I also didn't think that people will play this map fow a few hours in endless but. When I will have time I will try to extend the cycle
Captain Awesome 12 Feb, 2019 @ 2:05pm 
I love this map =)
Udenszirnis 12 Feb, 2019 @ 1:07pm 
It's not a day-night cycle if it only turns to dark and the morning never comes. Wave 30 in Endless, still dark. Armor/weapon spawns are absurdly rare. If on Rostok i could rely on found weapons bringing in some extra cash, on this map not so much. Other than that, it's awesome.
Flammable 10 Feb, 2019 @ 12:28am 
I dont like new version of RedForest, and here's why.

What do we got:
1) Better optimisation, now there's more fps, and less laggs.
2) Day-Night cycle.

What do we lost:
1)Hardcore aspect of this map.
On the old maps zed spawns was abysmally-great. Sometimes there were spawning in front of you, sometimes far away, but it was always one of the hardest maps to play, and this is why it's one of most played maps on my server, everytime i was putting redforest, i knew, it will be hard and cool. For example, the cyrcle, the place with biggest annomaly, it was one of the hardest spots before, usually we were going there for the last wave to expirience it. And what do we have now... Zeds only spawns in the entrance of this place, rly, it's the same as playing Levelingupdeluxe-v7.
Flammable 10 Feb, 2019 @ 12:28am 
2)Redforest is not red anymore.
By that i mean that it looks like an ugly grey swamp, before it was atmospheric, red forest was realy RED, i just dont like how it looks now.

I can tolerate that redforest is not red anymroe, i even can tolerate low fps sometime on old version, but what i wont tolerate is that this map become generic kf2 casual map, it's way too easy and booring. This is why i will be playing the old version, sorry RockMax, it's just my honest opinion.
RockMax  [author] 23 Jan, 2019 @ 8:33pm 
Trader can be very annoying sometimes but I can't do a thing about it. About the frame dropping, does it always happen?
fun haver 23 Jan, 2019 @ 3:29pm 
Awesome map! loved the day night cycle. Loved the music as well, very creepy running through the woods at night with those sounds. 2 things to report, got low frame rate around the area with the structures and the big tower. The other thing is I found it sometimes very hard to find the next trader, I know one time I was 450M away and I thought screw that I don't want to spend 10 minutes finding my way there and just skipped the wave and hoped for the best. Thanks so much for making I had a blast.
GoJloBa_GJla3a 22 Jan, 2019 @ 6:40am 
Четко)
FD_Stalker 21 Jan, 2019 @ 1:05pm 
Cheeki Breeki
Táiga Rivers 21 Jan, 2019 @ 8:37am 
Map issues report: a flying APC in the tunnel (its wheels do not touch the concrete below them), a few flying rocks (they do not touch the ground), and outstretched textures on them (they look… well… definetely not as good as they are supposed to, I guess).