Sid Meier's Civilization V

Sid Meier's Civilization V

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TopHat's Anangu
   
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16.570 MB
17 Jan, 2019 @ 9:33pm
18 Jul, 2019 @ 5:16pm
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TopHat's Anangu

In 1 collection by TopHatPaladin
TopHatPaladin's Civilizations
46 items
Description
Adds the Anangu, led by Tjilpi, to the game as a custom civilization. Requires Brave New World.

UNIQUE ABILITY: TJUKURPA
Upon adopting a Pantheon, Desert tiles provide Golden Age points when worked. Upon the dawn of a Golden Age, select a cumulative Dreaming Bonus.

UNIQUE UNIT: WARMALA
Ranged replacement for the Scout. Spawns a Settler when discovering an unowned Natural Wonder. Double movement in Desert.

UNIQUE BUILDING: NYINTIRINGKUPAI
Replaces the Shrine. +1 Faith and Culture for each Natural Wonder owned, empire-wide. Newly trained units in its city begin with Survivalism I.

Mod Support: Additional Achievements, Cities in Development, Civ IV Leader Traits in Civ V, Community Balance Patch, Cultural Diversity, Ethnic Units, Events & Decisions, Exploration Continued & Expanded, Mercenaries, Rise to Power, Unique Cultural Influence, Yet (Not) Another Earth Map Pack

FULL CREDITS
TopHatPaladin: Code, Art, Text
senshidenshi: Design, City List, Map
TPangolin: Design, Building Icon
DarthKyofu: Leader Icon, Leaderscreen Revision
Urdnot_Scott: Unit Icon
JTitan: Unit Model
Frank Yamma: Peace Theme
Ayers Rock: War Theme

Note: I mod on a Mac, and consequently have only sporadic access to the Steam Workshop. For the most up-to-date information, see my Civfanatics thread.[forums.civfanatics.com]
27 Comments
EMIR44 16 Oct, 2020 @ 6:36pm 
Also the setlers never appeared when I discovered a natural wonder that was not owned
EMIR44 16 Oct, 2020 @ 6:35pm 
I am having problems when I get the golden age whenever I pass the mouse over any option the game crashes. Its a shame because it is a really fun civ to play with
Pac-Man the Gun Man 1 Apr, 2019 @ 9:47pm 
So, this seems to have issues with Multiplayer with the MPPatch, was playing with a friend and when I entered my golden age to get my Dreaming Bonus, he also a thing that said he was able to pick a dreaming bonus. While he wasnt able to pick on, he also wasnt able to close the window or pass his turn.

We have a time limit on turns so we tried to let the timer run out and see if that fixed it, but he still had the thing to pick a dreaming bonus without actually being able to pick one.
RandomCrueltyGenerator 1 Mar, 2019 @ 2:54am 
Culture Victory achieved at turn 151 (standard speed)! :steamhappy:
And I was just about to found the World Congress, too.
RandomCrueltyGenerator 26 Feb, 2019 @ 11:36pm 
It's probably only 'out of control' because I used Really Advanced Setup to make every Natural Wonder spawn instead of just the usual 6. =P
(It's my first time playing on Emperor, so I wanted to give myself a bit of an edge.)
TopHatPaladin  [author] 26 Feb, 2019 @ 11:08pm 
The Iwala bonus just reimburses you at the start of the turn— it's not possible to directly affect the maintenance cost of roads if it’s only under certain circumstances.

The lack of double movement on floodplains and oases is a limitation of the UnitPromotions_Terrains table; I’m not totally sure what causes it, because neither floodplains nor oases are considered to be Terrain by the game, but overall it seems to be out of my control.

I probably will end up tweaking the Faith values on the Nyintiringkupai— I don’t want it to get too out of control.
RandomCrueltyGenerator 26 Feb, 2019 @ 10:12pm 
The settler-out-of-nowhere happened again later, when my Warmala was recuperating in my capital. The other civs are starting to get angry that I have so many cities, lol. Also, I'm generating a ludicrous amount of Faith (enough to buy a Mosque every 2 turns) from all my Nyintiringkupais and Natural Wonders.

I'm starting to build roads, and have a growing suspicion that the Iwala bonus isn't working, since my gold summary mentions a fair bit of tile improvement maintenance, and I've only built roads on desert so far. Or is it that it's not free if there's a hill/oasis/floodplain? Or is it that it's not actually removing the cost, but reimbursing me at the start of the turn or summat?

Speaking of various desert terrains, is it intended that the Warmala doesn't get its double movement on floodplains and oases?
TopHatPaladin  [author] 26 Feb, 2019 @ 2:55pm 
That's odd, I'm not sure what'd cause that. I'll look into it.
RandomCrueltyGenerator 26 Feb, 2019 @ 2:12am 
The settler spawned and Dreaming Bonus appeared properly this time. But uh… a few turns later, I got another settler for seemingly no reason. I was near a Natural Wonder, but it was one already claimed by another civ, and I'd revealed it several turns prior. =S
TopHatPaladin  [author] 23 Feb, 2019 @ 3:34pm 
I tweaked the code some more— the check for Dreaming Bonus popups is now based on the number of remaining turns in a Golden Age, rather than a flat true/false check, so it should now be able to catch when you extend an existing Golden Age via policy/Great Artist/Taj Mahal. I also switched the Warmala code to hook on UnitSelectionChanged rather than UnitSetXY, which will hopefully behave more reliably when spawning settlers.