Sid Meier's Civilization V

Sid Meier's Civilization V

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DMS' Civilizations - Ragusa (Nicolo Vito di Gozze)
   
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17.837 MB
16 Jan, 2019 @ 4:44pm
19 Feb, 2019 @ 2:47am
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DMS' Civilizations - Ragusa (Nicolo Vito di Gozze)

In 1 collection by DMS
DMS' Civilizations
48 items
Description
This mod adds Ragusa led by Nicolò Vito di Gozze to Sid Meier's Civilization V.
Note: This civilization has been optimized to use with JFDLC (see Links section for more information on the JFDLC mod). While the civilization will be functional without it, the Informant Network (see details further down) will not work completely as intended.



A short introduction
A fair warning, this Civilization and its mechanics will not be to everyone's taste. This, I think, probably due to several aspects of the design, the first and foremost being that this is a one-city-civ (or OCC, if you will), and I can definitely respect that. However, when I started working on this Ragusa (what, late 2014?) I had played a lot of games with Venice and actually enjoyed the experience. The change in focus from the usual Empire management (tall and wide alike) to the City-State experience felt to me more intimite and personal for some reason. Or rather, it had the potential to do so, if the existing game-mechanics allowed it. So that was what I wanted to achieve, and having always been fascinated with the Maritime Republics, Ragusa felt like a good choice. When I started researching its history more thoroughly, I realised the choice hadn't just been good, nah it'd been damn near perfect, with its legacy of starting one of the world's first state organised secret intelligence and security systems based around their skills in diplomacy and trade. Well, you can read the civilopedia for that if you want. In any case, that was the motivation behind the design. I hope you'll enjoy it!
Trade Company

The Trade Company Improvement is the Rector's Unique Great Tile Improvement. It can be constructed within both your own and foreign territory, but only on top of existing Trading Posts. Constructed within your own territory, the Trade Company simply acts like a Customs House. However, constructing it within foreign territory, it claims the Tile and will for as long as you control it, each turn steal a bit of the Influence the former owner had with its most allied City-State.

Intelligence System

The Intelligence System offers a set of Temporary and Permanent Effects, each with three Levels.
The Temporary Effects are as follows:

Walls of Dubrovnik
Increased City Defense and HP by 50/85/125% in Ragusa for 8 turns.

Informant Network
Visibility of all foreign Units within a radius of 6/9/12 tiles of Ragusa for 8 turns.

Defender of Liberty
Military Naval Units earn Experience 50/100/150% faster for 8 turns.

The Permanent Effects are as follows:

Food Supply
Each outgoing International Trade Route generates +2.5/2.5/2.5% Food in Ragusa.

Intelligence Agency
Permanently increase number of Spies/Diplomats available by 1/2/3.

Trading Company
Permanently increase number of Trade Route slots available by 1/2/3.

Rector Bonuses

Upon being expended in the Capital, the Rector provides the following bonus dependent on its type:

Merchant
+25% of your Intelligence generated per turn is added as Gold each turn and the range of Trade Routes is increased by +25% for each Great Merchant expended.

Engineer
+25% of your Intelligence generated per turn is added as Production each turn and Building Production is increased by +15% during Golden Ages for each Great Engineer expended.

Scientist
+25% of your Intelligence generated per turn is added as Science each turn and Research Agreements generate +25% Science for each Great Scientist expended.

Prophet
+25% of your Intelligence generated per turn is added as Faith each turn and each Trade Route sent to a Holy City generates +2 Happiness for each Great Prophet expended.

General
+25% of your Intelligence generated per turn is granted in Experience upon Military Land Unit and there's a +10% chance a second Unit will appear upon training a military Land Unit for each Great General expended.

Admiral
+25% of your Intelligence generated per turn is granted in Experience upon Military Naval Unit and there's a +10% chance a second Unit will appear upon training a military Naval Unit for each Great Admiral expended.

Artist
+25% of your Intelligence generated per turn is added as Golden Age Points each turn and +1 Great Artist Point during Golden Ages for each Great Artist expended.

Writer
+25% of your Intelligence generated per turn is added as Culture each turn and +1 Great Writer Point during Golden Ages for each Great Writer expended.

Musician
+25% of your Intelligence generated per turn is added as Tourism each turn and +1 Great Musician Point during Golden Ages for each Great Musician expended.

The following Great People are introduced in different components of JFDLC.

Doctor
+25% of your Intelligence generated per turn is added as Health each turn and Unhappiness from Citizens is decreased by 10% for each Great Doctor expended.

Magistrate
+25% Intelligence generated from Embassies during Golden Ages for each Great Magistrate expended.

Dignitary
+25% Intelligence generated from Diplomats during Golden Ages for each Great Dignitary expended.

Director
+25% of your Intelligence generated per turn is added as Culture each turn and +1 Great Director Point during Golden Ages for each Great Director expended.

User Settings
Note that you can easily switch off the OCC setting by going into the User Settings file, which can be found in the root folder of the mod, and switching it off. There are also a few other user settings there.

For full support, please see the Civfanatics Homepage[forums.civfanatics.com].

Installation

Brave New World is required.

Steam

1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game

Direct

In the past I have either provided a direct download option through Dropbox or Drive, or recommended using SteamWorkshopDownloader[steamworkshopdownloader.com]. However, the former has the disadvantage that it requires me to keep the direct download version of the mod up-to-date, which is unnecessarily inconvenient, and the latter is unstable and often not functioning. Thus if you need to download this mod directly, let me know and I will provide a link.
Supported Mods

This mod should be compatible with all the listed mods. Do note that JFD has collected his mods into a expansion-sized mod - the JFDLC - and support is for this rather than for the individual outdated mods is prioritised.

Gedemon's YnAEMP[forums.civfanatics.com]
Sukritact's Events and Decisions[forums.civfanatics.com]
JFD's Rise to Power[forums.civfanatics.com]
JFD's Cities in Development[forums.civfanatics.com]
JFD's Cultural Diversity[forums.civfanatics.com]
JFD's Exploration Continued Expanded[forums.civfanatics.com]
JFD's and Pouakai's Mercenaries[forums.civfanatics.com]
Tomatekh's Historical Religions[forums.civfanatics.com]
Hulfgar's Ethnic Units[forums.civfanatics.com]
Hazel16's Map Labels[forums.civfanatics.com]
13 Comments
brankodrinovac94 15 May, 2022 @ 5:22am 
I can't find this mod after subscribing it in the game. Any help?
LeakyReLu 13 Mar, 2020 @ 6:36am 
this is by far the most beautiful and interesting mod for civ 5. I regularly dont write comments on steam, but honestly, this is some great work !
wpenney82 16 Feb, 2019 @ 10:07am 
Research Writing as soon as possible, establish embassy with another civ and you can get spies (up to 6) in the ancient era!
DMS  [author] 21 Jan, 2019 @ 2:05am 
@bobbyandassociate, no you shouldn't need open borders. The Rector should be able to enter foreign territory with open borders as well in order to construct the Trade Company UTI. Actually theoretically you don't even have to have met the City-State you get influence with.
ropestring3 20 Jan, 2019 @ 7:08pm 
DO i need the open borders to steal the territory with trade company?
cury 20 Jan, 2019 @ 5:27am 
always thank
TheFoureigner 18 Jan, 2019 @ 2:33pm 
The button to convert excess information into gold currently does nothing, is this a WIP?
solargeist 17 Jan, 2019 @ 4:58am 
I really like your mods and this makes no exception :)
yingcheng92 17 Jan, 2019 @ 3:46am 
Congrats on your release! It looks truly promising!
Wislehorn 16 Jan, 2019 @ 6:03pm 
Good to se Ragusa finally beome a playable civ. Good job! :smile: