XCOM 2
540 lượt đánh giá
[WOTC] Enemy Within MEC Weapons
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Kích cỡ file
Đã đăng
Đã cập nhật
40.621 MB
15 Thg01, 2019 @ 10:18pm
14 Thg07, 2019 @ 10:25pm
10 ghi chú thay đổi ( xem )
Bạn cần DLC để sử dụng vật phẩm này.

Đăng ký để tải xuống
[WOTC] Enemy Within MEC Weapons

Mô tả
FEATURES

Adds Heavy Chaingun, Heavy Railgun and Particle Projection Cannon from XCOM Enemy Within as SPARK Weapons.

These weapons are unlocked alongside normal SPARK weapons. They have slightly different stats in order to provide a meaningful alternative to existing weapons, but they can be easily converted into purely cosmetic options.
  • All three new weapons do not Shred armor, unless you use a Resistance Order or special ammo.

  • Heavy Chaingun - can deal slightly more damage than Autocannon, has more ammo, and uses a close range aim table, meaning it's more accurate up close, and less accurate at range.

  • Heavy Railgun - provides a bonus to critical chance, but deals less maximum damage than Helix Rail Cannon. Pierces armor.

  • Particle Projection Cannon - similar to Heavy Railgun, but better in most ways. Notably, it is more accurate at most ranges.

  • Additionally, you can enable a Tier 2 and Tier 3 Chainguns, and Tier 3 Railgun, if you want.

CONFIGURATION

All config is done here:
..\steamapps\workshop\content\268500\1626184587\Config\XComEWMECWeapons.ini
You can edit weapon stats, or just flip the switches to make new weapons cosmetic, i.e. they will have the same stats as normal SPARK weapons.

This is also where you can add new abilities to these weapons and enable T2 and T3 versions of Heavy Chaingun and Heavy Railgun.

COMPATIBILITY

Should be compatible with everything, no class overrides or anything like that. Safe to add mid-campaign.

Compatible with [WOTC] Mechatronic Warfare: Total SPARK Overhaul, which changes SPARK weapons to be unlocked with Grenadiers' Cannon upgrades. My mod will detect if Mechatronic Warfare is loaded and act accordingly.

CREDITS

This mod was commissioned by SlayerOfKings.
Materials and projectiles done by E3245.
Enemy Within assets provided by Spart117MC.
Coding, modeling, animating, initial mod setup done by Iridar.
Thảo luận nổi bật Xem tất cả (3)
2
18 Thg10, 2023 @ 11:48am
Simplified Chinese Translation
zxc2008
1
13 Thg07, 2019 @ 8:41pm
translate Korean
Sol-Phi
0
27 Thg08, 2019 @ 7:09pm
Traditional Chinese translation 繁體中文 翻譯
Polarwolf
118 bình luận
Sköll Drachen 15 Thg02 @ 7:06pm 
im having the same issue NERVsky was having..i active them and the weapons vanish from my game.
Iridar  [tác giả] 10 Thg04, 2023 @ 1:09pm 
@ProjectXa3
Load an Avenger save.
ProjectXa3 10 Thg04, 2023 @ 9:28am 
Any way to force generation of the mod's weapons when you've already unlocked and bought all vanilla SPARK weapons?
Iridar  [tác giả] 13 Thg03, 2023 @ 8:56pm 
@Kinsect
No idea, WIO isn't my mod.
Kinsect 13 Thg03, 2023 @ 5:04pm 
Say Iridar? does this work alongside the weapon and Items overhaul mod?
Iridar  [tác giả] 25 Thg10, 2022 @ 6:13pm 
The intended effect is for the mentioned weapons not to shred armor.
Lux Manifestus 25 Thg10, 2022 @ 10:40am 
Could you elucidate how the negative shred stats work for the weapons in game, please? What is the affect?
BTAxis 25 Thg08, 2021 @ 10:37am 
I tried out a Heavy Chaingun, but it turns out it gives enemies +1 armor with every hit. Is anyone else seeing this? I can't think of any reason why it would do so.
Iridar  [tác giả] 3 Thg06, 2021 @ 8:02pm 
@VVizard
You could also reskin weapons or tweak the stats.
VVizard 3 Thg06, 2021 @ 1:35pm 
@Iridar I took a look at them and they look awesome, but aren't exactly what I am going for. What I meant was that I want vanilla weapon reskins that look like portable naval guns or whatever. I like the vanilla balance of SPARK weapons but I want them to look more devastating rather than actually be more devastating.