XCOM 2
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[WOTC] Enemy Within MEC Weapons
   
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2019년 1월 15일 오후 10시 18분
2019년 7월 14일 오후 10시 25분
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[WOTC] Enemy Within MEC Weapons

설명
FEATURES

Adds Heavy Chaingun, Heavy Railgun and Particle Projection Cannon from XCOM Enemy Within as SPARK Weapons.

These weapons are unlocked alongside normal SPARK weapons. They have slightly different stats in order to provide a meaningful alternative to existing weapons, but they can be easily converted into purely cosmetic options.
  • All three new weapons do not Shred armor, unless you use a Resistance Order or special ammo.

  • Heavy Chaingun - can deal slightly more damage than Autocannon, has more ammo, and uses a close range aim table, meaning it's more accurate up close, and less accurate at range.

  • Heavy Railgun - provides a bonus to critical chance, but deals less maximum damage than Helix Rail Cannon. Pierces armor.

  • Particle Projection Cannon - similar to Heavy Railgun, but better in most ways. Notably, it is more accurate at most ranges.

  • Additionally, you can enable a Tier 2 and Tier 3 Chainguns, and Tier 3 Railgun, if you want.

CONFIGURATION

All config is done here:
..\steamapps\workshop\content\268500\1626184587\Config\XComEWMECWeapons.ini
You can edit weapon stats, or just flip the switches to make new weapons cosmetic, i.e. they will have the same stats as normal SPARK weapons.

This is also where you can add new abilities to these weapons and enable T2 and T3 versions of Heavy Chaingun and Heavy Railgun.

COMPATIBILITY

Should be compatible with everything, no class overrides or anything like that. Safe to add mid-campaign.

Compatible with [WOTC] Mechatronic Warfare: Total SPARK Overhaul, which changes SPARK weapons to be unlocked with Grenadiers' Cannon upgrades. My mod will detect if Mechatronic Warfare is loaded and act accordingly.

CREDITS

This mod was commissioned by SlayerOfKings.
Materials and projectiles done by E3245.
Enemy Within assets provided by Spart117MC.
Coding, modeling, animating, initial mod setup done by Iridar.
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2019년 7월 13일 오후 8시 41분
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2019년 8월 27일 오후 7시 09분
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Polarwolf
댓글 118
Sköll Drachen 2025년 2월 15일 오후 7시 06분 
im having the same issue NERVsky was having..i active them and the weapons vanish from my game.
Iridar  [작성자] 2023년 4월 10일 오후 1시 09분 
@ProjectXa3
Load an Avenger save.
ProjectXa3 2023년 4월 10일 오전 9시 28분 
Any way to force generation of the mod's weapons when you've already unlocked and bought all vanilla SPARK weapons?
Iridar  [작성자] 2023년 3월 13일 오후 8시 56분 
@Kinsect
No idea, WIO isn't my mod.
Kinsect 2023년 3월 13일 오후 5시 04분 
Say Iridar? does this work alongside the weapon and Items overhaul mod?
Iridar  [작성자] 2022년 10월 25일 오후 6시 13분 
The intended effect is for the mentioned weapons not to shred armor.
Lux Manifestus 2022년 10월 25일 오전 10시 40분 
Could you elucidate how the negative shred stats work for the weapons in game, please? What is the affect?
BTAxis 2021년 8월 25일 오전 10시 37분 
I tried out a Heavy Chaingun, but it turns out it gives enemies +1 armor with every hit. Is anyone else seeing this? I can't think of any reason why it would do so.
Iridar  [작성자] 2021년 6월 3일 오후 8시 02분 
@VVizard
You could also reskin weapons or tweak the stats.
VVizard 2021년 6월 3일 오후 1시 35분 
@Iridar I took a look at them and they look awesome, but aren't exactly what I am going for. What I meant was that I want vanilla weapon reskins that look like portable naval guns or whatever. I like the vanilla balance of SPARK weapons but I want them to look more devastating rather than actually be more devastating.