XCOM 2
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[WOTC] Enemy Within MEC Weapons
   
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40.621 MB
2019年1月15日 22時18分
2019年7月14日 22時25分
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[WOTC] Enemy Within MEC Weapons

解説
FEATURES

Adds Heavy Chaingun, Heavy Railgun and Particle Projection Cannon from XCOM Enemy Within as SPARK Weapons.

These weapons are unlocked alongside normal SPARK weapons. They have slightly different stats in order to provide a meaningful alternative to existing weapons, but they can be easily converted into purely cosmetic options.
  • All three new weapons do not Shred armor, unless you use a Resistance Order or special ammo.

  • Heavy Chaingun - can deal slightly more damage than Autocannon, has more ammo, and uses a close range aim table, meaning it's more accurate up close, and less accurate at range.

  • Heavy Railgun - provides a bonus to critical chance, but deals less maximum damage than Helix Rail Cannon. Pierces armor.

  • Particle Projection Cannon - similar to Heavy Railgun, but better in most ways. Notably, it is more accurate at most ranges.

  • Additionally, you can enable a Tier 2 and Tier 3 Chainguns, and Tier 3 Railgun, if you want.

CONFIGURATION

All config is done here:
..\steamapps\workshop\content\268500\1626184587\Config\XComEWMECWeapons.ini
You can edit weapon stats, or just flip the switches to make new weapons cosmetic, i.e. they will have the same stats as normal SPARK weapons.

This is also where you can add new abilities to these weapons and enable T2 and T3 versions of Heavy Chaingun and Heavy Railgun.

COMPATIBILITY

Should be compatible with everything, no class overrides or anything like that. Safe to add mid-campaign.

Compatible with [WOTC] Mechatronic Warfare: Total SPARK Overhaul, which changes SPARK weapons to be unlocked with Grenadiers' Cannon upgrades. My mod will detect if Mechatronic Warfare is loaded and act accordingly.

CREDITS

This mod was commissioned by SlayerOfKings.
Materials and projectiles done by E3245.
Enemy Within assets provided by Spart117MC.
Coding, modeling, animating, initial mod setup done by Iridar.
人気スレッド 全て表示 (3)
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2023年10月18日 11時48分
Simplified Chinese Translation
zxc2008
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2019年7月13日 20時41分
translate Korean
Sol-Phi
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2019年8月27日 19時09分
Traditional Chinese translation 繁體中文 翻譯
Polarwolf
118 件のコメント
Sköll Drachen 2月15日 19時06分 
im having the same issue NERVsky was having..i active them and the weapons vanish from my game.
Iridar  [作成者] 2023年4月10日 13時09分 
@ProjectXa3
Load an Avenger save.
ProjectXa3 2023年4月10日 9時28分 
Any way to force generation of the mod's weapons when you've already unlocked and bought all vanilla SPARK weapons?
Iridar  [作成者] 2023年3月13日 20時56分 
@Kinsect
No idea, WIO isn't my mod.
Kinsect 2023年3月13日 17時04分 
Say Iridar? does this work alongside the weapon and Items overhaul mod?
Iridar  [作成者] 2022年10月25日 18時13分 
The intended effect is for the mentioned weapons not to shred armor.
Lux Manifestus 2022年10月25日 10時40分 
Could you elucidate how the negative shred stats work for the weapons in game, please? What is the affect?
BTAxis 2021年8月25日 10時37分 
I tried out a Heavy Chaingun, but it turns out it gives enemies +1 armor with every hit. Is anyone else seeing this? I can't think of any reason why it would do so.
Iridar  [作成者] 2021年6月3日 20時02分 
@VVizard
You could also reskin weapons or tweak the stats.
VVizard 2021年6月3日 13時35分 
@Iridar I took a look at them and they look awesome, but aren't exactly what I am going for. What I meant was that I want vanilla weapon reskins that look like portable naval guns or whatever. I like the vanilla balance of SPARK weapons but I want them to look more devastating rather than actually be more devastating.