XCOM 2
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[WOTC] Enemy Within MEC Weapons
   
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40.621 MB
15.1.2019 klo 22.18
14.7.2019 klo 22.25
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[WOTC] Enemy Within MEC Weapons

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FEATURES

Adds Heavy Chaingun, Heavy Railgun and Particle Projection Cannon from XCOM Enemy Within as SPARK Weapons.

These weapons are unlocked alongside normal SPARK weapons. They have slightly different stats in order to provide a meaningful alternative to existing weapons, but they can be easily converted into purely cosmetic options.
  • All three new weapons do not Shred armor, unless you use a Resistance Order or special ammo.

  • Heavy Chaingun - can deal slightly more damage than Autocannon, has more ammo, and uses a close range aim table, meaning it's more accurate up close, and less accurate at range.

  • Heavy Railgun - provides a bonus to critical chance, but deals less maximum damage than Helix Rail Cannon. Pierces armor.

  • Particle Projection Cannon - similar to Heavy Railgun, but better in most ways. Notably, it is more accurate at most ranges.

  • Additionally, you can enable a Tier 2 and Tier 3 Chainguns, and Tier 3 Railgun, if you want.

CONFIGURATION

All config is done here:
..\steamapps\workshop\content\268500\1626184587\Config\XComEWMECWeapons.ini
You can edit weapon stats, or just flip the switches to make new weapons cosmetic, i.e. they will have the same stats as normal SPARK weapons.

This is also where you can add new abilities to these weapons and enable T2 and T3 versions of Heavy Chaingun and Heavy Railgun.

COMPATIBILITY

Should be compatible with everything, no class overrides or anything like that. Safe to add mid-campaign.

Compatible with [WOTC] Mechatronic Warfare: Total SPARK Overhaul, which changes SPARK weapons to be unlocked with Grenadiers' Cannon upgrades. My mod will detect if Mechatronic Warfare is loaded and act accordingly.

CREDITS

This mod was commissioned by SlayerOfKings.
Materials and projectiles done by E3245.
Enemy Within assets provided by Spart117MC.
Coding, modeling, animating, initial mod setup done by Iridar.
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zxc2008
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13.7.2019 klo 20.41
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Polarwolf
117 kommenttia
Iridar  [tekijä] 10.4.2023 klo 13.09 
@ProjectXa3
Load an Avenger save.
ProjectXa3 10.4.2023 klo 9.28 
Any way to force generation of the mod's weapons when you've already unlocked and bought all vanilla SPARK weapons?
Iridar  [tekijä] 13.3.2023 klo 20.56 
@Kinsect
No idea, WIO isn't my mod.
Kinsect 13.3.2023 klo 17.04 
Say Iridar? does this work alongside the weapon and Items overhaul mod?
Iridar  [tekijä] 25.10.2022 klo 18.13 
The intended effect is for the mentioned weapons not to shred armor.
Lux Manifestus 25.10.2022 klo 10.40 
Could you elucidate how the negative shred stats work for the weapons in game, please? What is the affect?
BTAxis 25.8.2021 klo 10.37 
I tried out a Heavy Chaingun, but it turns out it gives enemies +1 armor with every hit. Is anyone else seeing this? I can't think of any reason why it would do so.
Iridar  [tekijä] 3.6.2021 klo 20.02 
@VVizard
You could also reskin weapons or tweak the stats.
VVizard 3.6.2021 klo 13.35 
@Iridar I took a look at them and they look awesome, but aren't exactly what I am going for. What I meant was that I want vanilla weapon reskins that look like portable naval guns or whatever. I like the vanilla balance of SPARK weapons but I want them to look more devastating rather than actually be more devastating.
Iridar  [tekijä] 3.6.2021 klo 10.04 
@VVizard
Have you seen SPARK Arsenal and SPARK Launchers Redux? Combined they add quite a lot of what's normally called heavy ordnance.