Space Engineers

Space Engineers

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CCS-Class Battlecruiser (Shields, 1:10, functional gravlift)
   
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Type: Blueprint
File Size
Posted
4.139 MB
13 Jan, 2019 @ 11:21pm
1 Change Note ( view )

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CCS-Class Battlecruiser (Shields, 1:10, functional gravlift)

Description
The CCS-class battlecruiser is a capital class warship in the Covenant Navy. It is suited to any task it is assigned to, as it is highly versatile.

The CCS battlecruiser has long been the backbone warship of the Covenant Navy, and for good reason. A combination of good speed, firepower, and utility all on a reasonably-sized hull make this ship easily the most versatile one at the hegemony's disposal. It is equipped to move troops using a gravlift, glass enemy ground installations, engage enemy capital ships, escort larger ships, and serve as a flagship for a fleet. This ship makes up the majority of every Covenant fleet, and will serve any Shipmaster or Fleetmaster well.

Armament
Energy projectors, plasma pulse defense turrets, glassing beam (7)

Equipment
Jump Drive, shield generator, gravity lift, medical bay, small hangar, command bridge, gravity aligner, assembler

Tactics
The versatility, decent speed and overall power of the CCS-class makes it an excellent upper-level standard warship, as it can do nearly anything it is needed to do. Deploy in numbers to great effect.

GRAVLIFT: Is currently tuned to Earthlike's moon gravity, but can be tweaked to provide lift for moons and artificial gravity situations. Is controlled by a button panel in the jump bay. It needs to exceed the zone gravity by .2-.3

YOU MUST USE THE ALIGNER SCIPT IN WHILE USING THE LIFT

C: Commonplace, able to be deployed effectively in numbers and easy to produce.
C: Constituent, a versatile ship able to perform almost any task, ranging from recon, combat, troop transport, and planetary bombardment.
S: Salvation, a dedicated warship able to destroy enemies with energy projectors.

PS: This ship was built using an import to get the proportions right and has a bridge designed based off the the Truth and Reconcilliation's control center in Combat Evolved.
38 Comments
snorri sturluson 15 Jul, 2023 @ 7:53pm 
For some reason when I spawn it in it can't move and is missing a huge section of the front, I have all the requirements installed.
Zachary Helldiver 23 Mar, 2021 @ 12:53pm 
Oh now it works btw good job
Zachary Helldiver 23 Mar, 2021 @ 12:41pm 
Its not working
Era 14 Feb, 2020 @ 5:53am 
Thanks! That'd be amazing :D
MrEvan312  [author] 13 Feb, 2020 @ 9:19pm 
I'll try to update it soon, but as a test I'll see if simply replacing the warbros mod with the Ramps and Panels mod will allow this to work.
Era 13 Feb, 2020 @ 7:55pm 
Ooooh- any chance you can update the mod requirements for this one (and the ones that are updated) then? xD

Trying to be able to build this on a friends server, but I need the mods to suggest to add it to the server =P
MrEvan312  [author] 13 Feb, 2020 @ 7:18pm 
I do not know as since the time of making this ship I've moved to the Ramps and Panels mod which has the long ramps and many others. I think if you put that mod into a world in the place of the Warbros one they should be replaced
Era 13 Feb, 2020 @ 6:50pm 
The long ramps mod hasn't been updated since 2015 (since before the texture rework) so they're apparently all pink- is this the case with these ships?
HotelVictorTango 28 Apr, 2019 @ 4:03pm 
any potential update with the new atlas super-laser mods? looks and works incredibly
Tagadhur 11 Apr, 2019 @ 6:26pm 
yes they are...but nothing to try them on tho