RimWorld

RimWorld

212 vurderinger
Overcapped Accuracy
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Mod, 1.0, 1.1, 1.2, 1.3
Filstørrelse
Lagt ut
Oppdatert
153.963 KB
13. jan. 2019 kl. 11.37
26. juli 2021 kl. 22.40
7 endringslogger ( vis )

Abonner for å laste ned
Overcapped Accuracy

Beskrivelse
Allows ranged weapons to have more than 100% accuracy, albeit with diminishing returns after 100%.

Why are Excellent-quality Sniper Rifles no better than Good-quality Sniper Rifles?
This mod allows weapons to have more than 100% accuracy. Accuracy above 100% is subject to diminishing returns, however: at 100% it takes two accuracy points to gain 1% accuracy, and after 110% it takes four accuracy points.

May not work with Combat Extended, if it changes accuracy or chance-to-hit calculations.
Can be added to existing saves.
Populære diskusjoner Vis alle (2)
0
28. feb. 2020 kl. 16.07
bug?
KingCloudii
0
3. feb. 2019 kl. 18.12
Bug report
San-Kyu
36 kommentarer
Catts 25. nov. 2022 kl. 22.01 
I made an updated version for 1.4:
https://steamproxy.net/sharedfiles/filedetails/?id=2893452938

Please post any issues or comments there.
Nanz 10. nov. 2022 kl. 21.24 
oh damn is this the mod doing that charles? thanks
Not Charles 10. nov. 2022 kl. 20.34 
So like, does anyone know why this mod causes settlements to not spawn? Whenever I have this mod enabled only one faction settlement will spawn on the planet when generating new saves.
LeeYuu 10. nov. 2022 kl. 1.48 
Please 1.4
mkvltra 21. okt. 2022 kl. 18.33 
Please update to 1.4?
MAXIMUS, Lucius Valerius 1. des. 2021 kl. 23.41 
thanks for any response
MAXIMUS, Lucius Valerius 16. okt. 2021 kl. 9.13 
There is crash after using psychic ability from this mod (tested with Harmony, hugslib this mode and the other mod):
Pawn Jackalope threw exception while executing toil's finish action (1), jobDriver=RimWorld.JobDriver_PsychicPower, job=UsePsychicPower (Job_65824) A=Thing_Human701, toilIndex=0: System.NullReferenceException: Object reference not set to an instance of an object
at OvercappedAccuracy.OvercappedAccuracy+StatExtension_GetStatValue_Patch.Prefix (System.Single& __result, Verse.Thing thing, RimWorld.StatDef stat, System.Boolean applyPostProcess) [0x00001] in <a3840b58b0a041afbaf1555fe39c5d85>:0
at (wrapper dynamic-method) RimWorld.StatExtension.RimWorld.StatExtension.GetStatValue_Patch1(Verse.Thing,RimWorld.StatDef,bool)
at RimWorld.PsychicMod.addBrainBurn (Verse.Pawn user, RimWorld.PsychicPowerDef power) [0x0008a] in <0d11cd286adf41bab00145914ee4a2c6>:0
Daniel_USA 3. sep. 2021 kl. 17.38 
the point of extra accuracy is to make up for a shitty marksman. essentially a 200% accuracy would mean someone with -100% accuracy would have 100% accuracy.
PremierVader 27. aug. 2021 kl. 16.45 
Hey so does the extra accuracy beyond 100% make any difference at all? Wont it be the same thing as 100% accuracy?
Alien_Halls 27. aug. 2021 kl. 11.20 
can you edit that so assault rifles gets better acuracy the closer the target are from the shooter?