RimWorld
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Overcapped Accuracy
   
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Mod, 1.0, 1.1, 1.2, 1.3
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153.963 KB
13 jan 2019 om 11:37
26 jul 2021 om 22:40
7 wijzigingsnotities (weergeven)

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Overcapped Accuracy

Omschrijving
Allows ranged weapons to have more than 100% accuracy, albeit with diminishing returns after 100%.

Why are Excellent-quality Sniper Rifles no better than Good-quality Sniper Rifles?
This mod allows weapons to have more than 100% accuracy. Accuracy above 100% is subject to diminishing returns, however: at 100% it takes two accuracy points to gain 1% accuracy, and after 110% it takes four accuracy points.

May not work with Combat Extended, if it changes accuracy or chance-to-hit calculations.
Can be added to existing saves.
Populaire discussies Alles weergeven (2)
0
28 feb 2020 om 16:07
bug?
KingCloudii
0
3 feb 2019 om 18:12
Bug report
San-Kyu
36 opmerkingen
Catts 25 nov 2022 om 22:01 
I made an updated version for 1.4:
https://steamproxy.net/sharedfiles/filedetails/?id=2893452938

Please post any issues or comments there.
Nanz 10 nov 2022 om 21:24 
oh damn is this the mod doing that charles? thanks
Not Charles 10 nov 2022 om 20:34 
So like, does anyone know why this mod causes settlements to not spawn? Whenever I have this mod enabled only one faction settlement will spawn on the planet when generating new saves.
LeeYuu 10 nov 2022 om 1:48 
Please 1.4
mkvltra 21 okt 2022 om 18:33 
Please update to 1.4?
MAXIMUS, Lucius Valerius 1 dec 2021 om 23:41 
thanks for any response
MAXIMUS, Lucius Valerius 16 okt 2021 om 9:13 
There is crash after using psychic ability from this mod (tested with Harmony, hugslib this mode and the other mod):
Pawn Jackalope threw exception while executing toil's finish action (1), jobDriver=RimWorld.JobDriver_PsychicPower, job=UsePsychicPower (Job_65824) A=Thing_Human701, toilIndex=0: System.NullReferenceException: Object reference not set to an instance of an object
at OvercappedAccuracy.OvercappedAccuracy+StatExtension_GetStatValue_Patch.Prefix (System.Single& __result, Verse.Thing thing, RimWorld.StatDef stat, System.Boolean applyPostProcess) [0x00001] in <a3840b58b0a041afbaf1555fe39c5d85>:0
at (wrapper dynamic-method) RimWorld.StatExtension.RimWorld.StatExtension.GetStatValue_Patch1(Verse.Thing,RimWorld.StatDef,bool)
at RimWorld.PsychicMod.addBrainBurn (Verse.Pawn user, RimWorld.PsychicPowerDef power) [0x0008a] in <0d11cd286adf41bab00145914ee4a2c6>:0
Daniel_USA 3 sep 2021 om 17:38 
the point of extra accuracy is to make up for a shitty marksman. essentially a 200% accuracy would mean someone with -100% accuracy would have 100% accuracy.
PremierVader 27 aug 2021 om 16:45 
Hey so does the extra accuracy beyond 100% make any difference at all? Wont it be the same thing as 100% accuracy?
Alien_Halls 27 aug 2021 om 11:20 
can you edit that so assault rifles gets better acuracy the closer the target are from the shooter?