RimWorld

RimWorld

154 ratings
Save Our Ship Simplified
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
684.650 KB
12 Jan, 2019 @ 12:44pm
10 Apr @ 1:00pm
33 Change Notes ( view )

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Save Our Ship Simplified

Description
A simple mod that saves your ship and transfers your colonists and stuff to another map.
Uses base game spaceship so if you want something more exotic look at SOS2

SAFE TO ADD TO EXISTING SAVE/REMOVE FROM SAVE
Zero performance impact
Should work with pretty much every mod unless it modifies ship launch logic (shipcountdown).

Launch a ship before landing one!
To land the ship choose a scenario, Scenario editor, edit mode, add part and click land ship.
There you can select which ship you want to land. Also delete all other parts like "start with".
On landing ship core is destroyed so you will need a new AI core to relaunch.

I heard it works with this ship storage mod, I personally did not test it but you should probably use this as well for transfering items https://steamproxy.net/sharedfiles/filedetails/?id=2925527797

IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. (or you will have a really bad time)

I know Save Our Ship Reloaded exists but it has performance issues and so i created this.
Also this is my first mod. Save compatible for both adding and removing

SOS Reloaded: https://steamproxy.net/sharedfiles/filedetails/?id=1541262111
by pipakin
The Original: https://steamproxy.net/sharedfiles/filedetails/?id=1139655706
by Kentington

CHECK OUT SOS2 HERE
https://steamproxy.net/sharedfiles/filedetails/?id=1909914131

You can also check out the code here https://github.com/hooap/saveourshipsimplified

thanks to TheSevenSins for being my tester
263 Comments
hop  [author] 9 Jul @ 2:44pm 
When I update the mod I make sure that it works OK, but never tried landing a old version. If I remember correctly I had to overhaul quite a bit in 1.5 update
finance 9 Jul @ 1:43pm 
In case anyone is having the same problem: I tried it again by reverting back to the game version where I had saved the ship and it landed perfectly so the problem seems to have been the new update.

Thanks for the mod, it's really great and I appreciate that it keeps getting updated the new game versions as they come out. Have subscribed for like a couple years but before this I never had the patience to get a colony far enough to actually launch the ship.
finance 7 Jul @ 2:21pm 
Hi, I used this mod for the first time now but upon starting a new save and following the instructions, the ship doesn't appear. What could be the reason for this? Mods are the same, although the game version is new.
hop  [author] 10 May @ 11:10am 
If they do not modify the vanilla ship launch / credits screen logic, it will be compatible
hop  [author] 10 May @ 11:07am 
To a new game, modifies the initial landing. You can use whatever seed
Trapus 10 May @ 2:04am 
Also is this mod incompatible with other mods like RimNauts 2?
Trapus 10 May @ 2:00am 
does the ship transport all stuff to another planet map or just a different map of the same seed planet?
hop  [author] 9 May @ 12:05am 
Not sure I understand what you mean.
It changes it to dirt and creates its own landing zone
Cloud Strife 8 May @ 6:16pm 
Can't the ship in the game saved in mod change the terrain fixed when it lands in the game called in?
selest19 23 Apr @ 3:15pm 
@designationUnknown do you have go explore! enabled?