Stellaris
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Hands of State (2.2.*)
   
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Gameplay, Leaders
Etiquetas: Traits
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35.784 KB
12 ENE 2019 a las 5:03 a. m.
22 ENE 2019 a las 1:56 p. m.
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Hands of State (2.2.*)

Descripción
A small collection of additional governor traits.

Bureaucrat
This leader is a number cruncher who can squeeze energy credits out of a rock.
Energy Output From Jobs: +10%
Trade Value: + 10%
Pop Happiness: -10%

Diplomat
This leader knows how to keep everybody working together and how to quickly resolve problems between them.
Amenities: +10%
Unity Output From Jobs: +5%

Pioneer
This leader thrives on hardship and is stubborn, enduring and can make any uninhabitable rock a productive home.
Minerals Output From Jobs: +10%
Habitability: +5%

Marshall
This leader has zero tolerance for disloyalty or crime and punishments are strict.
Government Ethic Attraction: +10%
Crime: -10

Ecologist
This leader believes in working with a planet and preserving its ecology rather than exploiting it.
Habitability: +5%
Food Output From Jobs: +5%
Minerals Output From Jobs: -10%
Pop Growth Speed: +10%

Prodigy
This leader already stands out from the crowd in terms of their potential and already has a reputation for being the best of the best.
Recruitment Cost: +100%
Upkeep: +100%
Experience Gain: +100%
Unity Output From Jobs: +5%
Pop Happiness: +5%

Corrupt
DEPRECATED. NOW VANILLA.

Rebellious
This leader has very different ideas about how the state should work.
Government Ethic Attraction: -10%
Unity Output From Jobs: -10%
Stability: -5

LOCALISATION
Russian, by <(PeGaS)>. Included. Last update: 28th Feb 2018.

COMPATIBILITY
Built against Stellaris v2.2.3b, although it should be fine with 2.2, 2.2.3 and 2.2.4b.
Not ironpants/cheev compatible.
Should be fine with an existing save-game.
Does not do any mean things to any vanilla files.

Want to say thanks for the mods I make? Clicky one and cheers for your consideration!
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17 comentarios
AlphaAsh  [autor] 8 JUN 2019 a las 3:39 p. m. 
AlphaAsh  [autor] 7 JUN 2019 a las 3:46 a. m. 
The mod will be updated.
Knyghthawk 7 JUN 2019 a las 3:45 a. m. 
please update or advise if you will still be updating this mod
AlphaAsh  [autor] 22 ENE 2019 a las 2:04 a. m. 
*wave* Yeah I spotted that in my latest error.log purge. Cheers for the heads-up.
The Dadinator 21 ENE 2019 a las 10:28 p. m. 
@AlphaAsh - small bug... Pioneer has a tech prereq for tech_mining_network_3 still which no longer exists in 2.2. Hope you are doing well. Will get working on Empire University working with this soon.
The Dadinator 21 ENE 2019 a las 10:14 p. m. 
@Dr_Whosinhymer... I will look into it.
Dr_Whosinhymer 15 ENE 2019 a las 8:48 a. m. 
Does this work with Dadinator's "Empire University" mod?
AlphaAsh  [autor] 15 ENE 2019 a las 7:02 a. m. 
Oh mod. Short answer - it can be used in any playstyle.
AlphaAsh  [autor] 15 ENE 2019 a las 7:01 a. m. 
mob? Most of the leader traits are vanilla tech gated, and availability will depend on the usual weightings. It's not presented in the techs, same as vanilla traits that are tech-gated.

Rebellious is a negative trait, like Substance Abuser and Stubborn and is only gained from a bad result of level up from experience.
fives 15 ENE 2019 a las 4:38 a. m. 
so can this mob be use in a democratic, and oligarchic playstyle?
the rebellion leader would be fun to play especially if the player or the ai are the ones aiding the rebellion leader in their enemy or dislike galactic neighbour and created a civil war