Arma 3
183 ratings
1st SFOD-D (A)
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Data Type: Mod
File Size
Posted
Updated
178.937 MB
9 Jan, 2019 @ 3:23am
29 Jan, 2019 @ 1:35am
4 Change Notes ( view )

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1st SFOD-D (A)

Description
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Still waiting for the next USP update to work on a major overhaul of this mod, but here is a new weapon pack: https://steamproxy.net/sharedfiles/filedetails/?id=2268351256 (... and yes, the HK416s can use grips now.)
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This started out as a small add-on adding a few textures for a single player mission that will probably never see the light of day and ended up as a (still small) CAG/Delta Force faction for RHS. It is merely a stopgap until UnderSiege’s Gear & Uniforms are released. To make it clear for the start: The gear used for the units isn’t a hundred percent accurate or even close. Since I do only retextures, I have to work with what the community gave us and in this case I wanted to keep the add-on dependencies to a minimum. So, what do you get?

• one assault troop with four teams and a HQ
• one recon team
• in total, more than 30 individually equipped operators (no identical units) in two variants: night ops and day ops
• armed with Toadie’s HK416s and RHS’ weapons
• equipped with JPCs, MMACs, OpsCores and Airframes from Adacas Military Gear Pack
• some retextures (mostly OpsCores, Airframes with Multicam covers and some patches)
• a CCT and a PJ unit
• units with Pufu’s excellent SCARs once RHS releases them
• ZEUS support (hopefully… hasn’t been tested)

What won’t you get?
• new models
• big updates in the future (I consider is add-on finished and will only maintain but not expand it)
• DEVGRU (many other mods out there)

To change the tabs/flag patches on the G3 use
_objectname setObjectTexture [6,"yourtexture_ca.paa"]; for the right side,
_objectname setObjectTexture [7,"yourtexture_ca.paa"]; for the left side

and

_objectname setObjectTexture [4,"yourtexture_ca.paa"];
for the patch on the left sleeve.


Since I only wrote the config there is a long list of people to thank:
• the RHS team for their outstanding work
• Adacas as the author and Warden_1, Sabre, Ardvarkdb, Binkowski, Johannes, Road Runner, Zeealex and all other contributors to the Military Gear Pack
• Toadie, Spartan0536 and Navaro for their great HK416s
• Teeha and The Krusty Krab Pizza for their GPNVG18 add-on
• Jonny for the backpack models
• Alex Vestin for the Multicam template
• BIS for the game

Disclaimer:
For personal entertainment purposes only.
Do not edit and redistribute without permission of the author.
Creators claim no responsibility for any damages this add-on or mod may cause, use at your own risk.
74 Comments
Eqizet 5 Jun @ 8:00am 
units dont spawn with helmet or vest does anyone know why
Eqizet 4 Jun @ 10:33pm 
why dont units have gearr ?
deewinn05 2 Nov, 2022 @ 4:52pm 
The units don't spawn with the gear shown in the screenshots. Is there another mod required or is it some type of glitch?
NieR 9 Jun, 2022 @ 3:15am 
You should make the SIG LVAW since that's what there starting to use now
Oscar November 16 Jan, 2022 @ 1:43am 
so again im loving this mod but for some reason now its not working
Wife Beater98 7 Nov, 2021 @ 11:42am 
so cag
vince510 6 Oct, 2021 @ 2:10pm 
awesome mod!
AndoArgyll 9 Sep, 2021 @ 3:35pm 
The AN/PVS-27 can't be "unrealistic" because it's real. Read a book or some internet please.
Drew 20 Aug, 2021 @ 9:17pm 
I love this mod its amazing, But for some reason the sniper operators are equipped with an extra scope on their weapons that is very enlarged and their called the AN/PVS-27 or something like that. They seem very unrealistic and weird looking. Can you remove them from their loadouts?
Boboluga 15 Aug, 2021 @ 5:03am 
Any chance you can repack the helmet retextures into a separate mod? The helmet covers look fantastic and perhaps you could do some other camos as well? If you chose not to do so, I would like to ask permission to retexture them myself. Thanks.