RimWorld

RimWorld

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Pre-Darkworld
   
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7 Jan, 2019 @ 9:27pm
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Pre-Darkworld

Description
The Star to the "Darkworld" went through periods of eclipse that lasted generations. The Galactic Science Department wanted to send a forward group out, knowing that they might never return because of the dark star's EMF. The GSD would send supplies when they could but people and contact with the GSD wouldn't be able to reach them until the sun brightened again.

Edited to play Pre-Darkworld of Aavak's Darkworld,
With the added event of aroura because I like how it looks.

Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Arrive in drop pods.
Non-player characters have a 35% chance to start with trait: Psychopath
All characters have a 20% chance to start with trait: Cannibal
Non-player characters have a 20% chance to start with trait: Volatile

Incident created:
-Ship chunk drop
-Enemy raid

Incident(s) disabled:
-Heat wave
-Solar flare
-Escape ship quest
-Orbital trader arrival
-Wanderer join
-Wild man wanders in

Can never build:
-Solar generator

Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.
-Eclipse: An eclipse is shadowing the surface. It will be dark, even during the daytime.

Start with:
-Pemmican x500
-Packaged survival meal x165
-Medicine x75
-Bluefur bedroll x8
-Steel spear
-Revolver
-Plasteel knife
-Bolt-action rifle x3