Arma 3
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Namalsk Light Patch V2
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
7.665 MB
7 Jan, 2019 @ 6:51pm
28 Feb, 2019 @ 8:42pm
4 Change Notes ( view )

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Namalsk Light Patch V2

Description
This is a remake of the popular namalsk_light_patch.pbo (made by the kind people) with a ton of extra features to improve authenticity and playability of Namalsk A3.
I like STALKER theme, which was brought to Arma by Sumrak in the new quality and atmosphere of the dark misterious island of Namalsk.
Hope with this light-weight patch Namalsk will become a favorite island to play for even more people.

Requirements: original Arma 3 Namalsk port by Lappihuan:
https://forums.bohemia.net/forums/topic/188868-namalsk-for-arma-3/

!!! It is highly recommended to delete namalsk_light_patch.pbo to avoid conflicts !!!

Namalsk Light Patch V2 features:
- Fixes Namalsk Black skies and makes lightning more realistic with LightingNew as well as bringing Island location to Bering Sea, according to the story
- Changes ground textures color to match the satellite image
- Returns the original clutter with high grass and boldy swamp plains. Surfaces were re-configured so that AI gets the grass height properly.
- Adds proper snow steps sound
- Fixes white-ladder bug on panel buildings in Vorkuta by using metallic ladder models from Namalsk v1.10 by Sumrak
- Changes default precipitation to snow (Thanx to crazy mike's Winter 2035 snow engine)
- Changes water color to more blue-ish
- Adds more variety in ambient sounds and made them less annoing
- Re-configures ambient life properly (no butterflies in snow fields)
- Replaces Island menu image to less contrast one from ASCZ A2 Map Fixes 1.3.1 (Thanx to EvroMalarkey)
- Adds intro cut-scene from ASCZ A2 Map Fixes 1.3.1
- Puts island map names for bays and bridges to "Maritime" type making island more capable for random scenarios
12 Comments
chazbotic 7 Nov, 2021 @ 2:24am 
@amartyn
hi, pretty good patch to get things looks great, i especially like the clouds, although prefer a gloomy feel for this map :)

an error in your config:
line 91 pictureShot has wrong path

also in namalsk cfgWorlds i think there is a configuration regarding animation for a building model that is not present in the light patch config, probably an animation sources problem.

for the cup rail patch, there is an issue for class WaterExPars.fogColorLightInfluence, probably inheritance problem or missing entry.
Sev 22 Aug, 2020 @ 10:45pm 
Actually I do get the .P3D error message every time I load the terrain
amartyn  [author] 22 Aug, 2020 @ 11:23am 
@Norman, not sure about the workaround. How do you avoid the ".p3d error" message for the terrain? Doesn't it pop up every time you load it?
Sev 21 Aug, 2020 @ 8:43pm 
I'm really enjoying this addon. I am having a slight issue where the grass pops in super close and it's a bit noticable, and I was wondering if there is a way to fix this?
Pvt. Partz 28 Apr, 2019 @ 5:54am 
I haven't played during all day hours (so far only dawn till about 10am ish) nor has it snowed for me yet so my crit may be a bit premature. Either way it's still really gloomy...and dam cold!
amartyn  [author] 26 Apr, 2019 @ 11:24am 
I will be happy to get help from the community on more lighting insights for Namalsk
If anybody has a template with SLIGHTLY cold-tone or evening-gold tone lighting - please share the idea in the next classes:

class HDRNewPars
class DayLightingBrightAlmost
class DayLightingRainy
class Weather / class LightingNew / classes Lightning0 - Lighting71 (old format needed!)

The current code:
https://github.com/omartynenko/Namalsk-Light-Patch-V2/blob/master/config.cpp

PS: Though I played a lot on a modified Namalsk 1.10 ported to Arma 3 until realized that is screws up the video driver in certain situation, in my case It is still hard to get used to the dark ground at Namalsk :-)
amartyn  [author] 26 Apr, 2019 @ 11:22am 
Pvt. Partz, thank you for the question about the lighting!

It actually goes down to how Sumrak envisioned the thing. According to the story (http://www.nightstalkers.cz/en_index_nc.php) it was a cold tone / clutter / haze = dark cold scary.

Exile mod team in their mod kept very neutral colors with only a tiny gold note. They also got rid of the high grass to deliver more mainstream MP experience, but that is a separate issue.

The gold color in the previous light patch was way too artificial so I was really aimed to replace it. Not being a lightning guru I was just lucky to find the clear pattern that maintains the right HDR and normal visible colors. I found an extra "washed out" effect very actual as is complements the snow precipitation This "effect" is actually an Arma-native but unused HDR method: tonemapMethod = 1; in HDRNewPars.
Pvt. Partz 22 Apr, 2019 @ 5:55pm 
I've enjoyed this map many many times. One of my favorites.
...Can I give just one teeny crit' with regards to the lighting? Maybe I'm just so used to it but I miss that deep golden glow where the sun is always quite low in the sky. Now it looks kinda washed out. Still like it here though! Thanks for many many hours of enjoyment.
Axon 7 Mar, 2019 @ 9:17pm 
Thank You for amaizing work!!! I really hope You will add lost ponds in the future
Thanks again!
Warlock Ariosophy 16 Jan, 2019 @ 10:51am 
nice