Stellaris

Stellaris

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Automatic Pop Migration [Outated - 2.2]
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523.437 KB
6 Jan, 2019 @ 10:47pm
7 Feb, 2020 @ 11:05am
24 Change Notes ( view )

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Automatic Pop Migration [Outated - 2.2]

In 2 collections by The Dadinator
The Dadinator Mods for 2.2
16 items
Dadinator Quality of Life Mods
5 items
Description
Ambit has brought the mod up to 3.1+: Get it here: https://steamproxy.net/sharedfiles/filedetails/?id=2591166867

Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod will find new planets for your out of work homeless pops so you don't have to.

Future
There are no planned updates to this mod.

Features
  • Turn on or off Automatic Pop Migration from the decisions panel on your capital world.
  • Policy to determine if only targeting unemployed and overcrowded pops or all unemployed pops
  • Policy to set habitability preference - either the default 60% minimum, an 80% minimum or allow any habitability
  • Policy to force migrate based on low habitability. regardless of employment or housing status. A maximum of 3 pops per month. The last pop on planet will not move. NOTE: Increased risk of building destruction!
  • Only resettles pops that are allowed to migrate.
  • Also works for machine empires where migration is not allowed
  • Cost per pop approximates resettlement cost which is defined at a job category level and is influenced by certain traits, civics, and traditions and will cost from 12.5 - 225 energy per pop .
  • Finds new planets based on best habitability and won't move pops to planets with less than 60% habitability, if set by policy.
  • New planets must have available housing and jobs.
  • Can use a planet decision set a single planet as the preferred location for pops to move to. This costs 25 influence and 1000 energy to set. Planet must still have a habitability of greater or equal to 60% for the pop to move there if set by policy.
  • Can use a planet decision to set planets to have a research, mining, food, or energy focus at the cost of 10 influence per planet. Pops that have traits that boost these jobs will be more likely to settle there.
  • Can use a planet decision to migrate Toilers from Thrall-Worlds at the cost of 10 influence per planet.
  • Can set a planet as not allowing pops to migrate in the context of Automatic Pop Migration.
  • Can set a planet to move all homeless pops, regardless of employment, starting with the lowest strata and moving upwards.
  • Can set a planet to allow assimilating pops to migrate to other worlds.
  • Job Retraining Campaign edict to reduce the time a newly unemployed specialist / ruler take to demote to a lower job category. It only works on people unemployed after the campaign is active.
  • Moving occurs on the 3rd of the month to lessen the strain on 1st day of the month game processing.

Compatibility
No vanilla files were harmed in making this mod.
Compatible with Stellaris v2.2.* (Le Guin)
As with any mod that affects game play, NOT achievement compatible.

If you like this mod, please come back to rate and favorite.

Without rating this mod it's much harder for others to find it. If you have feedback, please leave it in a comment below.

Bugs, Feedback and Suggestions
You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Patch Mods

Thanks to Rimweasel for the Ignore Free Jobs policy addition.
Thanks to the Stellaris User Mod forum and the Discord Stellaris Modding Den for all the help and support.
[discord.gg]
Popular Discussions View All (9)
8
6 Aug, 2019 @ 7:13am
Found a flaw : It doesnt check whether free jobs are eligible before resettling
Question
8
18 Oct, 2020 @ 5:16am
PINNED: PLEASE READ - How it works
The Dadinator
1
11 Jun, 2019 @ 11:17pm
2.3 bug? Wont move pops to 70% habitability planets.
Question
710 Comments
Exequter 6 Feb, 2022 @ 2:02pm 
Hey esse mod foi feito especialmente para o meu primao
Hatsune Neko Gaming 30 Sep, 2021 @ 6:22am 
the link you have on the mod page is linked to your mod.
luckily Inzeron posted the right link.
The Dadinator  [author] 31 Aug, 2021 @ 11:24pm 
Sorry everyone but I stopped modding as of 2.2. I know there were people keeping the mod alive after that at least through 2,8 but haven't checked for 3.x versions.
jpadamz 31 Aug, 2021 @ 8:33pm 
Do not use this mod. It will break the edicts menu if you linger too much or try to enact one or two.
Inzeron 30 Aug, 2021 @ 4:58pm 
Обновите! Очень нужно…
Melkor Darkstar 29 Aug, 2021 @ 12:48pm 
This mode is still broken as of 08/29/21
Slickcharms 24 Jul, 2021 @ 9:47am 
I can confirm that this mod is broken and will crash your game, DO NOT USE.
Meltdown 13 Jul, 2021 @ 11:38am 
This mod crashes your game when you go on the edict menu and go over the edicts for job relocation and stat giving. as of now this mod doesn't work at all which is sad it is much needed

please update it with the new pop growth changes i really want to use it again!
early_retirement 3 Jul, 2021 @ 4:16pm 
I've isolated this mod as the cause of a crash when opening the edict menu. Please update I love this mod so much.