Sid Meier's Civilization V

Sid Meier's Civilization V

43 ratings
Hospital and Med Lab improvement (BNW)
   
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1.382 KB
18 Jul, 2013 @ 10:16pm
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Hospital and Med Lab improvement (BNW)

Description
This mod changes the Hospital so that when new units are trained in the city it grants them Medic I. The Med Lab, likewise, grants new units Medic II. This mod does NOT remove the previous bonuses (to food; growth) that the Hospital and Medical Lab already provided.

I wrote something like this for G+K so I am pretty sure it should work for that if you haven't gotten BNW yet.

This mod just seems common sense, because whenever I have to go to the hospital for a broken bone they don't hand me an apple or increase my groceries by X percent. Although, come to think of it, maybe they ought to...
8 Comments
NocturnalEye 13 Feb, 2014 @ 10:47pm 
I'm still looking for one where a hospital does what it's supposed to do: heal people. An idea for an update: units heal faster in city limits with a hospital (or on the city if it has a hospital)
doe 24 Jul, 2013 @ 6:26am 
I'm sure the The Ye Olde Hospetal will be changed if I click Subscribe.
SilverHead 23 Jul, 2013 @ 6:06am 
Thank you for making and sharing this mod. I find simply adding bonuses to these buildings makes them op for game balance. I would see it more as a national wonder buildable when all city already have a hospital type bonus.
ScapeGoatScramble 21 Jul, 2013 @ 10:29pm 
She can take my temperature any day
Gunboat Diplomat 21 Jul, 2013 @ 3:11pm 
Meh, any medical school that isn't associated with a hospital in some way would be a very strange medical school indeed. I'm not going to argue with something that allows late-game units to be more useful before the inevitable end-of-time-Ragnarok-oh-god-why-is-my-game-over.
Maguyver  [author] 20 Jul, 2013 @ 5:06pm 
cpheonix; it does not. Thank you for bringing this up, I'll be sure to update the information.
STRYCHNINE; I agree with what you're saying, it's just that it always bothered me. It always felt to me like something was missing from those buildings.
MintyKettu 20 Jul, 2013 @ 3:43pm 
The idea was that a hospital prevents death thus improving the growth rate,but I see where you were going,but that still would more effectively apply too "Medical School" or something of that nature.
Gunboat Diplomat 20 Jul, 2013 @ 3:43pm 
Does it remove the previous bonuses, or just add to them?