Space Engineers

Space Engineers

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Animated-Gyroscopes
   
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Type: Mod
Mod category: Block, Script
ファイルサイズ
投稿日
更新日
29.042 MB
2019年1月4日 18時32分
2019年8月2日 12時44分
4 項目の変更履歴 ( 表示 )

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Animated-Gyroscopes

解説
Ever wanted those gyroscopes to look a bit more lively like they are actually doing something? Well now you can with these animated gyroscopes.

There are two versions of the large grid, one with externally rotating sphere, and the other with a rotating wheel inside the sphere.

They are vanilla power equal, I had them overwrite vanilla gyros, but decided against it and put them in their own category. They should show up right next to the other gyroscope in the block menu.

Vanilla replacement version

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Hope you all enjoy this mod, and if you like this one please check out The Rest of my Workshop.
Visit my Discord server Ntech Mods[discord.gg]
67 件のコメント
Kron1K 7月30日 16時57分 
They also seem to desync and float behind ships in multiplayer
Kron1K 7月30日 16時54分 
they seem to constantly rotate, not based on ship movement as stated in a previous comment
MachoNatchoMan 3月5日 17時01分 
industrial overhaul version anyone? huehue ^^ would love this
xTRACKERx 2022年10月4日 3時45分 
great mod. i love those visual enhancements. <3
Chaos_02 2022年3月30日 12時37分 
hey I'm having a problem with this mod on my dedicated server. I have redownloaded mods twice now but this throws an error on load:

Fatal error compiling Steam:1614899735.sbm - Animated-Gyroscopes. This item is likely not a mod and should be removed from the mod list.
2022-03-30 21:28:22.303 - Thread: 23 -> Exception occurred: System.AggregateException: One or more errors occurred. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: text
at Microsoft.CodeAnalysis.Text.SourceText.From(String text, Encoding encoding, SourceHashAlgorithm checksumAlgorithm)
at VRage.Scripting.MyScriptCompiler.<>c__DisplayClass46_0.<CreateCompilation>b__0(Script s)
at System.Linq.Enumerable.<>c__DisplayClass7_0`3.<CombineSelectors>b__0(TSource x)
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.<CastIterator>d__97`1.MoveNext()
at Microsoft.CodeAnalysis.CSharp.CSharpCompilation.AddSyntaxTrees(IEnumerable`1 trees)
Qarannia 2021年12月13日 1時30分 
@nukeguard Could I ask your permission to utilize the space magic in this mod's script in some of my own blocks please? Full credit will be given for use of the script.
MTGraves 2021年5月11日 10時30分 
You wouldn't happen to have a script like that handy? lol I just want the dish part of my comms dish to rotate.
nukeguard  [作成者] 2021年5月11日 9時14分 
you need a script that rotates them, if you're referring to this mod, they now rotate based on ship movement and not just constantly rotate
MTGraves 2021年5月10日 22時36分 
How do you get the subparts to rotate? Ive tried on my own custom blocks with no luck and I cant seem to get a straight answer out of the keen discord.
Stratotanker 2021年2月6日 18時06分 
Ok, I'll take your word for it and give it a go.. I may puke a few times flying about the inside of my ship as it does spins and rolls while I keep myself aligned with said gyro watching it...lol