Space Engineers

Space Engineers

341 ratings
Animated-Gyroscopes
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
29.042 MB
4 Jan, 2019 @ 6:32pm
2 Aug, 2019 @ 12:44pm
4 Change Notes ( view )

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Animated-Gyroscopes

Description
Ever wanted those gyroscopes to look a bit more lively like they are actually doing something? Well now you can with these animated gyroscopes.

There are two versions of the large grid, one with externally rotating sphere, and the other with a rotating wheel inside the sphere.

They are vanilla power equal, I had them overwrite vanilla gyros, but decided against it and put them in their own category. They should show up right next to the other gyroscope in the block menu.

Vanilla replacement version

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Hope you all enjoy this mod, and if you like this one please check out The Rest of my Workshop.
Visit my Discord server Ntech Mods[discord.gg]
67 Comments
Kron1K 12 hours ago 
They also seem to desync and float behind ships in multiplayer
Kron1K 12 hours ago 
they seem to constantly rotate, not based on ship movement as stated in a previous comment
MachoNatchoMan 5 Mar @ 5:01pm 
industrial overhaul version anyone? huehue ^^ would love this
xTRACKERx 4 Oct, 2022 @ 3:45am 
great mod. i love those visual enhancements. <3
Chaos_02 30 Mar, 2022 @ 12:37pm 
hey I'm having a problem with this mod on my dedicated server. I have redownloaded mods twice now but this throws an error on load:

Fatal error compiling Steam:1614899735.sbm - Animated-Gyroscopes. This item is likely not a mod and should be removed from the mod list.
2022-03-30 21:28:22.303 - Thread: 23 -> Exception occurred: System.AggregateException: One or more errors occurred. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: text
at Microsoft.CodeAnalysis.Text.SourceText.From(String text, Encoding encoding, SourceHashAlgorithm checksumAlgorithm)
at VRage.Scripting.MyScriptCompiler.<>c__DisplayClass46_0.<CreateCompilation>b__0(Script s)
at System.Linq.Enumerable.<>c__DisplayClass7_0`3.<CombineSelectors>b__0(TSource x)
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.<CastIterator>d__97`1.MoveNext()
at Microsoft.CodeAnalysis.CSharp.CSharpCompilation.AddSyntaxTrees(IEnumerable`1 trees)
Qarannia 13 Dec, 2021 @ 1:30am 
@nukeguard Could I ask your permission to utilize the space magic in this mod's script in some of my own blocks please? Full credit will be given for use of the script.
MTGraves 11 May, 2021 @ 10:30am 
You wouldn't happen to have a script like that handy? lol I just want the dish part of my comms dish to rotate.
nukeguard  [author] 11 May, 2021 @ 9:14am 
you need a script that rotates them, if you're referring to this mod, they now rotate based on ship movement and not just constantly rotate
MTGraves 10 May, 2021 @ 10:36pm 
How do you get the subparts to rotate? Ive tried on my own custom blocks with no luck and I cant seem to get a straight answer out of the keen discord.
Stratotanker 6 Feb, 2021 @ 6:06pm 
Ok, I'll take your word for it and give it a go.. I may puke a few times flying about the inside of my ship as it does spins and rolls while I keep myself aligned with said gyro watching it...lol