Space Engineers

Space Engineers

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Morigan Exploration Frigate
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
33.668 MB
4 Jan, 2019 @ 3:57am
8 Jan, 2019 @ 9:56pm
9 Change Notes ( view )

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Morigan Exploration Frigate

Description
U.N.S. Morigan SR-103A
( Vanilla Build, No Moving Parts, No Rotors, No Pistons )
==================
Class: Scout Frigate ( light armor )
( Mass Effect - Normandy SR2 style appearance and layout )
Design: Space-plane with wing/nacelle, forward flight deck, and aft hangar bays.
Purpose: Survey & Exploration
Length: 190 m
Mass: 6,500,000 kg (empty)
Blocks: 7700 aprox.
Crew Cabins: 6
==================
Hull Layout / Sections
1. Bridge & CIC
2. Cargo Deck & Jump Drives
3. Crew Quarters & Galley
4. Engineering & Medical Bay
5. Launch Bay & Garage Bay
6. Main Hangar ( Shuttle Bay )
==================
( No Pistons & No Rotors, minimal use of conveyer blocks )
- Jump Drives x6 ( range 2,000 km aprox. )
- Assembler x1 --- ( engineering deck )
- Refineries x2 --- ( cargo deck )
- Furnaces x2
- Medical Rooms x2
- Cryo Pods x10
- O2 Generators x8
- Oxygen Farms x2
- Solar Panels x20
- Large Cargo Containers x2
- Repair Projector ( off by default )
- Landing Gear ( static, but includes wheels and loading ramp )
- Gatling Turrets x4
- Forward Rocket Launchers x2
==================
Scripts: if scripts are turned off, turn on and "Start" the door timer block ( near engineering )
- Whips Airlocks & Doors, Whips Artificial Horizon, LCD2 Panels, Floorplan Panels
==================
~ Transport Capabilities: bays, hangars, and decks are meant to transport a medium ground vehicle, x2 medium ( combat or mining ) craft, a large transport ( mining or combat ) shuttle type craft, and extra space along the bays and hangars for any number of remote drones or small personal craft. There is also a docking port along the top ( merge block and connector ) where a shuttle or smaller large ship could be kept. And a large open cargo deck in the mid section. An additional ground or flight vehicle can be attached to the under carriag area exterior to the garage and below the main hangar deck.
==================
The typical ship load-out:
~ Garage: APC Rover ( ground vehicle )
~ Aft Under-Carrage: Mining Craft ( ground or hover )
~ Launch Bays: x2 Combat Craft & x2 hover bikes
~ Hangar Bay: Transport / Cargo Shuttle & x2 hover bikes
~ Dorsal Dock: Corvette Scout Ship or Salvage Cutter ( large block craft )
~ Cargo Bay: cargo & survey drones or multiple hover bikes
==================
Design Note: I did have to add several Small Hydrogen and Large Atmospheric Thrusters ( for extra planetary lifting capacity ) in order to allow this ship to land and take off from an Earth like planet, without the atmo thrusters the vessel can still land and take off from any moons without issue. The use of conveyer junctions was kept to a minimum. A fair amount of interior decorative blocks could also be removed to open up space and lower mass/weight if a more sparse look was desired.
==================
~ Designed as a team-based survival exploration ship or as a background prop, feel free to use or modify as needed for any videos or demos.

~ Update 19Y01M08 - added several more thrusters and more signage for better handling and aestheitcs, and added a side-vew cut away to the image gallery. Rebalanced the thrusters for better atmospheric capabilities.

Rate a thumbs up if you like this blueprint.
41 Comments
Forge 9 Jun, 2021 @ 8:19am 
Does it come with a Turian and Krogan in it? :D
pjcoleman61793 4 Jan, 2020 @ 10:32pm 
Discount SSV Normandy
SquishMasterFlex 20 Dec, 2019 @ 11:05pm 
I love the design for the ship, its gotta be one of if not my favorite ship design. The only problem I have is in an atmospheric environment, the ship slowly sinks. I don't know if it's only me though. It can still take off from planets but I can't figure out why it sinks like that other than a physics bug that's somehow stuck to this particular ship.
RogueDelta  [author] 5 Jun, 2019 @ 9:04pm 
About everything I build is for either contests or set props, so feel free to modify or use any ships I build how ever you want, if I didn't want them to be seen and used by other players then I wouldn't post them.

SE is kind of like music, in that there's only so many ways to arrange blocks and grids in an efficient or aesthetically pleasing manor, so there really isn't anything that's truly unique or original that hasn't been done before, and as the saying goes "Good engineers borrow ...... Great engineers steal'.

The only thing I don't like is when other players blatantly takes a ship or grid, change one or two blocks or the color, don't even bother to change the name, and instead of giving any credit they then claim that it's their own unique original design.
ManedWolf 4 Jun, 2019 @ 10:56am 
@RogueDelta I love Mass Effect and your ship is so f!@#$%& retarded ( in a good sense ). Can I do some reverse engineering on it to learn some of your building style and cosmetics ?
RogueDelta  [author] 3 May, 2019 @ 10:36pm 
The PCU wasn't that high for a ship this size, with all the updates and full release, I'm working on a new version. I'll try to bring the PCU and block count down for better vanilla performance. This is most definitely not a Normandy re-creation, as even most half size builds would be close to double or triple the block count and about four times the size. It is meant to be a space plane, so it's tappered and cylindrical in shape and it has wings.
Rapacez 2 May, 2019 @ 9:49am 
Whats the PCU?
odusvtec 14 Apr, 2019 @ 4:31pm 
cant get the ship to hold pressure for some reason

Masav 13 Apr, 2019 @ 8:39am 
Reminds me of the Mass Effect Normandy
IceManRyder 6 Apr, 2019 @ 3:39am 
So this comes out when ME Normandy and SC Freelancer having a baby