Kenshi
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Skeleton Empire Rebuilt
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1 Jan, 2019 @ 1:04pm
9 May @ 9:53am
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Skeleton Empire Rebuilt

In 1 collection by Bobfinfur
Bob's Mods
47 items
Description
THIS MOD REQUIRES AN IMPORT!

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)

Ever want to build a real faction in kenshi? Do you want to see that lost Second Empire rise up from the ashes of its own destruction? Or do you simply want to cause mass genocide in the name of the skelebro? If you answered yes to any of these questions this is the mod for you.

With this mod you can go to the mad emperor himself and put him through a reset. Doing so will make it so you can assist him with the reconstruction of his empire. Just remember that only skeletons may speak to his imperial majesty and that you must give him some time to reflect on the reset. (walk away from town to allow it to be overridden with a new one)

Once you have reset Cat-lon you can bring in the leaders of the ashlands domes to him for both rewards and new allied locations. From there you can continue your conquest through Sonorous Dark into the Royal Valleys and Cheaters run.

This mod is still under development. Any and all input regarding bugs you may experience or features you would like added are appreciated!

1/30/2019 - Update
1 - Overrides for Spring, Secret Drug Farm, Free Settlement, Crumbling Labs, Expedition 5, Old Empire Supply Outpost, Lost Armor Store, Police Barracks, Iron HQ, Crab Town, Dead Workshop, Tower of Spiders, Crab Village, Reaver Camp, Ark, South Hive Villages & Town have been added.
2 - 3 new Second Empire sub factions added; Second Empire Nobility when non-SE skeletons are reset rather than killed, Second Empire Traders Guild at the free settlement after tinfist has been killed/reset, Imperial Hive for when the player decides to take the south hive queen into their squad.
3 - Fixes for several bugs from the initial release. ie Barrier tower using the resident list from the sniper tower.

If you like playing as a skeleton and would like to join a group of like minded players come join us at the Skeleton Cult[discord.gg]

this mod also includes the ability to build ancient samurai armor that was added in my other mod: Buildable Ancient Samurai Armor

As of 3/10/2020 the mod also incudes the Armored skin suits from SnugSnug's Skeleton Skinsuits Expanded as well as the scorchlander skin suits from ikahurula's New Weapons Dissemination Mod . Because of these additions the mod is likely to be incompatible with the Skinsuits expanded since it adds the same thing.

Special thanks to:

Skeleton Cultist Azusas for providing dialog

Mr. Reaver for providing several names for NPCs

ikahurula for permission to use the New Weapons Dissemination Mod

SnugSnug for permission to use all of the assets from the Skeleton Skinsuits Expanded

If you like this mod please do


If you like my mods and want to see me push out content fast or maybe you just want to buy me a coffee you can donate on my Paypal page here: TBD
Popular Discussions View All (4)
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23 Jun @ 6:34am
Bug Reports
Bobfinfur
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20 May, 2023 @ 8:50am
PINNED: Town conquest requirements
Bobfinfur
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3 May @ 9:31am
Sugestions
Bobfinfur
438 Comments
Bobfinfur  [author] 16 Aug @ 7:39pm 
? no clue since that isn't part of my mod or base game.
Dhapx 16 Aug @ 3:37pm 
what happens if you use it with bad guys and start with cat lon?
Charlie 23 Jul @ 7:12pm 
How Do I start? go to bdc and get thew reprogramming paper then fight my way to cat lon?
woden87 23 Jun @ 8:50am 
Important note: The mod author credits the New Weapons Dissemination Mod for one item (the scorchlander skin suit), but appears to have added the entire New Weapons Dissemination Mod rather than just that one item. If you are unexpectedly encountering Triangle Bandits, this mod is likely the culprit.

Based on Reddit discussions, patches for the NWDM that remove Triangle Bandits SHOULD still work if loaded after this mod.
Bobfinfur  [author] 12 Jun @ 10:56am 
its not compatible. from what I've been told it breaks the dome ruins in the ashlands. while that is a rather minor location idk if it breaks anything else.
Chasten 12 Jun @ 10:21am 
Is the mod compatible with reactive world?
Bobfinfur  [author] 16 May @ 4:17pm 
yeah you can keep rehiring them as much as you want
GarlicSauce 16 May @ 1:56pm 
So, once the free mercs run their contract, can I hire them again? Moving on to the skin-people now.
GarlicSauce 15 May @ 12:39pm 
@Bobfinfur got it!
Bobfinfur  [author] 15 May @ 12:00pm 
if you want ones that deal more damage to skeletons then I think the Holy Nation ones work best. iirc its called the cross of something like that