Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

This item is incompatible with Automation - The Car Company Tycoon Game. Please see the instructions page for reasons why this item might not work within Automation - The Car Company Tycoon Game.
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Bodies: Hatch
Decade: 00s
Tags: UE4
File Size
Posted
Updated
1.537 MB
31 Dec, 2018 @ 10:36am
26 Feb, 2019 @ 1:11pm
2 Change Notes ( view )

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Description
Important:
The only compatible chassis type is carbon fibre monocoque.
If suspension breaks then use looser (lighter) swaybars, or remove swaybars on problematic suspension completely.
The car also needs to be as light as possible.
43 Comments
The Log 18 Jan, 2024 @ 1:24pm 
please update :0
MEM756 18 Jul, 2020 @ 2:20pm 
You made me have my day! Thankyou
Ket 1 May, 2020 @ 5:02pm 
it has double wishbone in the front, and pushrod in the back
Ket 1 May, 2020 @ 4:59pm 
i couldnt remove the swaybars entirely but set their stiffness all the way down to 0 and the suspension still breaks
Ket 1 May, 2020 @ 4:58pm 
i got the entire car to 479 kg and the suspension still breaks in beamNG
BinaryPeanut 5 Feb, 2020 @ 8:49am 
Really cool, but outside of the problem with the breaking suspension, the body also seems to be made out of some kind of rubber when i export it to beam. Not just the body actually, everything about the car just sags, flaps around, jiggles and wobbles! I have no idea what could cause this, but it makes the vehicle quite useless. I will keep tweaking stuff in automation to see if i can find the cause, but is there anyone else with this problem?
amelia 1 Jun, 2019 @ 5:23am 
le twizy
[ 11 | Raijin Racer ] 22 Mar, 2019 @ 4:38pm 
Currently there is a bug with this car where the suspension gives a "NaN" value in Material Cost, then crashes the game after applying the Anti-Roll Bars. I don't know if this can be fixed, but I hope it does.
PlotVitalNPC 14 Mar, 2019 @ 7:04pm 
Every time I try to minimize the weight of this thing, it gives a notice that I've hit a negative bottomweight or something, and it breaks upon starting in BeamNG.
PlotVitalNPC 28 Feb, 2019 @ 12:09am 
Is there a way to make this look like a tractor by morphing it?