Empyrion - Galactic Survival

Empyrion - Galactic Survival

42 ratings
Hoverhome DLX SP
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
79.223 KB
28 Dec, 2018 @ 6:15pm
1 Change Note ( view )

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Hoverhome DLX SP

Description
This is the single-player verson of the Hoverhome Deluxe HV.
Level 15

[A bit outdated as of 10.6 - textures on the cargo extensions shown in pics were blocked from being used on extensions after this was posted. Also not CPU compatible (not sure if it will be feasible with this thing). Might get around to trying to update it someday]

Primary differences from the MP:
Only 1 Drill and Multiturret.
No passenger seats, 1 cockpit for forward and 1 for reverse.
More standard cargoboxes. Should be good for both volume-on and volume-off games.
Some turrets relocated, added an extra rocket turret.
Cargo extensions all textured, for a much better looking interior (MP version will be redone with textured interior eventually)

Mobile Base and multi-purpose HV.
Down-pointing drill turret on the rear for mining, with standard drill for ore scanner functionality.
Multi-tool turret for POI dissassembly
5 Rocket turrets, 6 Minigun, 2 Gatling guns for a decent offensive and defensive capabilty. (although it's not exactly a tank)

Cargo capacity:
32,000L (SU) Harvest / general purpose cargo controller
2,125L Ammuniton storage
3,125L Secondary modular cargobox
4x 250L / 64 Slot fridges
7x 250L / 64 Slot standard cargoboxes
Armor Locker

Can handle about 200tons additional mass - potentially more but will be quite slow.

Wireless Connection included.

4x Constructors
Medical Station & Clone chamber
Oxygen fill station, 2,800 O2 storage, ventilated interior & rear deck

Many levers for controlling various things, either labeled with LCD or right next to what they control.

Constructed of Hardened steel and a bit of combat steel externally, Internally is primarily cargo extensions.
It should stand a few hits pretty well, but the front is mostly glass so I wouldn't reccomend extended combat. Always repair damage after combat.

Full material list in last picture.
The E./Z. cost is from the multi- and drill- turrets. If it's too much feel free to load in creative and pull those off, then save a copy.


Link to Mulitplayer version: https://steamproxy.net/sharedfiles/filedetails/?id=1583688381
6 Comments
Trig  [author] 4 Jan, 2019 @ 3:30am 
If you build this in alpha 9.1 experimental, the small wall blocks around back of the main cockpit will need to be removed to prevent it putting the player 'inside' the cockpit. Also 9.1 experimental reverted the textures on most of the cargo extensions back to default ugly squares (I had used textures on them that are now no longer allowed to be on cargo extensions).
I'll update to fix this, but I'm going to wait until 9.1 leaves experimental state so that it does not break the blueprint for anyone not on the experimental branch.
Trig  [author] 31 Dec, 2018 @ 9:03am 
Thanks :)
It's not too bad on fuel when not using constructors or drill/multi turret. I included an 'eco drive' mode that shuts off about 1/3 of the thrusters which lets it drive around on a single generator at about 65% usage. But, if all the turrets are out, constructors processing, and drill turret is active it can be pretty power hungry.
(about 10hrs Idle parked, 220mins full forward thrust - 10 fuel tanks)
Most of the stuff with a heavy power draw has levers so they can easily be kept off when not using.
Sininside 31 Dec, 2018 @ 8:32am 
Straight up looks like the face of a Storm Trooper! Sweet house man. I bet it costs a ton in fuel though.
jrandall 31 Dec, 2018 @ 6:46am 
Very cool HV with great function! Awesome work!
fox443 29 Dec, 2018 @ 12:56am 
excellent hover but 33000 CPU. I do not think that they will raise the so much
Semp 28 Dec, 2018 @ 8:00pm 
This is *censored* awesome. Kick some alien *censored* and farm resources in style.