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Rapporter et problem med oversettelse
Technical reason is that this change makes battles much better. AI is unable to adjust ranks so players were abusing it as in this game units spread thin only have benefits from it while in real battles this made them much weaker to the point of not even being atempted unless situation was really dire. There are also issues with how units are targetting one another. Less ranks makes it more accurate, less abusive and work better.
Correct size for DeI is ultra, at least all values in mod are based around it.
Just as razorexpert1 stated and what Daroth requested, the historic deployment of an early roman army is lacluster without the possibilty to deploy the hastati very thin in the frontline. In an earlier version of DeI and hence you "simply" made a mod file for Daroth with even less ranks, so it seems very well possible. I suspect there is a general techincal reason for the current official DeI implementation of not having thin ranks. But what is the reason behind this and furthermore why is there non official submod to revert to the old DeI rank thickness? I'm asking because I really want the old style back but at the same time don't know if it is even wise to want that, if that makes any sense :)
For WH2 and ToB I use the "unit max drag width" to determine how much you can drag the unit but that is a relative value. In Rome 2 you also had a minimum rank under "unit category" next to the RGB values. This was helpful as once the unit was reduced to dust you could still maintain a min rank depth. Is such a thing available in the new games and if so would appreciate if you can point me or if there is any workaround to add it from rome packs or something.
thanks again!