Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Galaxy
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
294.339 KB
27 Dec, 2018 @ 8:31am
24 Feb, 2019 @ 6:42am
16 Change Notes ( view )

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Galaxy

Description
Hi to all. I am glad to present you my new CV 7 size class. This is a really big ship with a number of features which I will discuss below. It is perfect if you love to carry all your own with you.

In the meantime ...
Do not forget to push your finger up if you like.

Link to Alpha 10 version
https://steamproxy.net/sharedfiles/filedetails/?id=1770558619


Features

Hangar as a separate infrastructure
I decided to start with the hangar. This is the largest room of the ship, it is spacious and functional. Hangar logistics allows you to place a lot of HV and SV without causing difficulties in the form of blocking each other. The hangar has its own medical center and control room, as well as its own production area (HFA). There is a small auxiliary hangar, landing areas for small SV and HV and two additional compartments (ADD COM) with closed ramps serving as a springboard for HV to the feeding platform. On large HVs, difficulties may arise, in this case help yourself with the arrow buttons.[/]

Outdoor area
This is a spacious external platform that combines a repair zone with a console and a battery of multi turrets that can quickly disassemble the HV and SV, as well as external structures.

Storage System
Storages on the ship are divided into 5 zones, each of which has its own purpose. There are 14 containers in total (not counting the assemblers) of 320000 liters each.
1. HFA (hangar production area). It has at its disposal 4 constructors, 2 containers with a capacity of 320000l each and 8 containers of 16000l each.
Appointment - being part of the infrastructure of the hangar, performs the role of warehousing and operational production of things that can be useful for work with docked crafts and forays on them for tasks.
2. Fabrication bay. This compartment serves as the center of production on the ship and the storage of the main stock of raw materials and dimensional devices. At the disposal of 6 constructors and 8 containers of 320000l each.
3. General storage. It is a warehouse in the usual sense of the word, which serves to store items such as handguns and ammunition, armor, oversized raw materials and devices, etc. There are 19 containers of 16000 liters each and 2 containers (collector) of 320000 liters each.
4. Reserve storage. This repository does not have a specific purpose. It can be used to store emergency reserves of resources or to adapt for the maintenance of a specific type of resources (for example, raw materials, fuel), or not to use them at all until the remaining storages are filled. At the disposal of 2 containers of 320000l and 6 containers of 16000l.
5. Transit storage. The repository serves to interact with 'MSU' (more on this later). There are 2 containers of 320000l each and 4 containers of 16000l each.

MSU
Mobile storage unit. This is a complete SV performing the role of a mobile warehouse. Their main purpose is to be part of the ship storage system, occasionally departing from special bays for the transport of oversized cargo. Storage capacity MSU 10 containers of 32000l each. For their interaction with the ship storage system was created 'Transit storage'. This repository provides the cargo turnover from the ship to MSU and back.
MSU - https://steamproxy.net/sharedfiles/filedetails/?id=1604374931

In short, it is worth mentioning such features as a combat deck house for conducting combat, a large number of turrets leading fire along the course, relatively strong nasal armor (for PvE).

Description of the modes on the control panel

1. Add Com 1, 2. Opens / closes additional compartments.
2. Multiturrets. The inclusion of Multiturrets aft.
3. Anti-predator mode. The inclusion of sentry guns on the bottom of the ship for stripping the landing zone.
4. Cruising thrust. Cruising mode to reduce fuel consumption during flights.
5. Stasis mode. Disable most systems and put the ship into sleep mode.
6. Light Turrets. Turn on / off light turrets (minigut gun and sentry turrets)
7. Heavy Turrets. Enable / disable heavy turrets and course guns (artillery, rocket, plasma turrets, pulse laser and rocket launcher)
8. Drills. Enable / disable drills modules in the bow of the ship.

That's all. Rate, write comments. I would appreciate feedback on this work.

The blueprint has been updated for version 9.1
118 Comments
'Dr' Domy 4 May @ 6:12pm 
bruh that's a battleship.
like, I can hear the Bismarck themesong playing
(M3) Russel 1 Jun, 2023 @ 9:31pm 
an oldie but an epic as hell ship
Wraith235 20 Oct, 2021 @ 6:14am 
whats the ultimate difference beteween this and the A10
Tomcat Gaming 12 Apr, 2021 @ 6:20pm 
sorry this was for the A10
Tomcat Gaming 11 Apr, 2021 @ 8:15pm 
ok so Im having an issue i fill O2 tanks turned system on had o2 for about 20 min then the only thing that gets O2 is the command decks any ideas?
Tank is full 98 percent all tanks are full no combat hell havent even launched her yet still in dry dock.
theScyme 24 Mar, 2021 @ 5:51am 
@Rayner_Lute Thank you to you for this ship ! As I told it in my video it is absolutely gorgeous, when looking at the exterior as well as looking at the interior, and I guessed indeed it lacks some equipment because of an earlier game version. Keep up the good work ! :D
Rayner_Lute  [author] 23 Mar, 2021 @ 12:48pm 
@theScyme, Thank you for reviewing 'Galaxy'. Its main problem is not relevance for the current version of the game, since the blueprint is very old, and of course the price;). Good luck with your work and thanks again!
theScyme 23 Mar, 2021 @ 12:01pm 
15,5/20 - The Galactic Showroom , Show n°60 : https://www.youtube.com/watch?v=djcuZmlf9QA
Detheya 16 Feb, 2020 @ 4:42pm 
a11 if at all possible
KXIII 7 Dec, 2019 @ 12:27pm 
Please please please update this for A11