Killing Floor 2

Killing Floor 2

136 ratings
KF-OperaHouse
   
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Maps and Mods: Maps, Gamemodes, Survival
File Size
Posted
406.049 MB
26 Dec, 2018 @ 8:56am
1 Change Note ( view )

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KF-OperaHouse

Description
KF-OperaHouse

hugh map and is useing HD textures +cubemaps for reflections in the materails,
instead of the actor,this way blood spatts can be used:) the OperaHouses' shine doesnt last long when its painted with zeds blood^^

the map;
4 traders
ammo
pickups
custom audio and ambiance
easter eggs
random audio cues(trader times only)
custom particles
custom textures
custom traders
custom moveable actors
custom cutscene on boss
dynamic light changes(boss only)

when the player starts u will be greeted with lucifer(grimreaper)
confined in the 1st area of the map,after his vo or dialogue,he will spawn his particles to show u the way out,the doors open-then zeds spawn they will be hungry for your blood and very much active^^

for the boss ive made it so he will spawn in the northpole,a lever will spawn on 1 of the crates @ the middle trader
with arrow for indication,pull that lever then the show beggins he will make his entrance onto the stage.eventually:)

supports cd,survival,weeklys,endless modes

thanks for the testers and the support from the community and friends that have given us all year round

merry christmas and a happy new year

enjoy the show







24 Comments
The Shadow 7 Dec, 2019 @ 3:21pm 
Simple yet sophisticated at the same time, sick intro to the map and gameplay wise enjoyable to play with easily accessible traders despite the size of the map. Good map.
Ω Skyrim Spriggan Ω 10 Apr, 2019 @ 7:08pm 
oh god that map i can already hear the ghosty opera singing :O
♤Pin TPOT♤ #SkinsMonkey 11 Feb, 2019 @ 2:34pm 
me and accukore playtested this map lol
Queen Niijima 8 Jan, 2019 @ 6:50am 
I see you guys went with the Hell & Damnation version of the map - The plants gave it away (make sense technically). Even with this rough rehersal, I am intrigued. I can't wait for the full perfomance. ;)
manolito 4 Jan, 2019 @ 11:19am 
:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
AccuKORE 31 Dec, 2018 @ 11:35pm 
It's ALIVE!! Yea I know, I'm late but at least I'm in 2019 xD Cheers
Frostbite*  [author] 31 Dec, 2018 @ 1:15pm 
Hanover Fiste this was just thrown out there for the festive season and isnt the real version,of the map:) it will be updated after the new year:) and all the best to u 2
H4nover F1ste 31 Dec, 2018 @ 5:09am 
First of all : thank you for building a really nice custom map.
Please note that my critics are meant constructive.

+ well built, nicely playable
+ works perfect, no technical issues
+ ingenious custom boss sequence
+ ingenious intro sequence

- missing lightning
- entrance hal becomes useless after intro sequence (besides the trader)
- side room empty
- lack of athmosphere

The biggest miss for me is the lightning.
The flat look of the whole map makes it boring.
It's well built, so it could be really great with the right light.
Same for the side room(s).
There could be done a lot more.

I hope you will work more on this map, because I really like it.
It just needs to look good.

Thanks again for this map and a good 2019 to you.
LisoV #SaveTF2 30 Dec, 2018 @ 2:54pm 
Wow... painkiller. I love this game :D :mkb: :P6:
Neo_minigan 29 Dec, 2018 @ 11:32am 
Where the shadows Carl?