Crusader Kings II

Crusader Kings II

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Better Forts
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24 dec 2018 om 20:55
27 dec 2018 om 2:27
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Better Forts

Omschrijving
Ever feel like there is no reason to use forts? Besides fighting pagans and nomads, the original forts have next to no use in game.
Well no more! These new state of the art forts now come with the ability to generate peity, prestige, and even wealth! Not to mention the fact that they can actually house enough men now for it to be considered a real garrison, and maybe even keep some of those pesky raiders away from your sweet loot!

This mod will be fully compatible with any mod so long as they do not change forts.

NOT Ironman compatible, IS savegame compatible

Forts not Consumed is a submod that makes it so forts are no longer destroyed when building a new holding.

Please remember to rate, and leave feedback! Everything is appreciated!

Feel free to check out my Workshop for other cool mods!






Populaire discussies Alles weergeven (1)
4
22 aug 2019 om 11:11
Buildings.
FieryLoveBunny
90 opmerkingen
Pledra 6 aug om 11:27 
can the AI use this too?
Jef 5 mrt 2023 om 5:48 
Is it possible to somehow make this mod compatible with Flogi's Buildings & Technology?
darkstardereroberer 10 feb 2022 om 8:11 
compatible with elder kings?
Riekopo 18 dec 2021 om 20:50 
Does need updated?
Gallium 2 mrt 2021 om 9:45 
Amazing work!!!
Romanos 22 jan 2021 om 3:23 
Neat.:steamthumbsup:
Bigmachingon 27 mrt 2020 om 17:24 
Please post a link for external download
White Reaper 2552 9 feb 2020 om 19:46 
What DLC do i need?
cfh1985 2 feb 2020 om 11:26 
"Dannyboi12233 [author] 15 Nov, 2019 @ 3:01pm
@ChingPowWingWow Yes sadly, this is a hardcoded feature that I have not found a way to circumvent."
you could run a yearly maintenance event, if fort buildings are present add a flag for each building to the province, the same yearly event could place buildings if the flag is present but not the building
of elrick 22 dec 2019 om 0:00 
@Dannyboi12233 Oi, I was just wondering if it would be possible to add disease resistance to the fort clinic? Something very weak however like 1% res or 0.50. Also, perhaps an upgrade to the toll road to upgrade it from a toll road to a small fort market?