Crusader Kings II

Crusader Kings II

566 ratings
Better Forts
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30.168 KB
24 Dec, 2018 @ 8:55pm
27 Dec, 2018 @ 2:27am
3 Change Notes ( view )
You need DLC to use this item.

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Better Forts

Description
Ever feel like there is no reason to use forts? Besides fighting pagans and nomads, the original forts have next to no use in game.
Well no more! These new state of the art forts now come with the ability to generate peity, prestige, and even wealth! Not to mention the fact that they can actually house enough men now for it to be considered a real garrison, and maybe even keep some of those pesky raiders away from your sweet loot!

This mod will be fully compatible with any mod so long as they do not change forts.

NOT Ironman compatible, IS savegame compatible

Forts not Consumed is a submod that makes it so forts are no longer destroyed when building a new holding.

Please remember to rate, and leave feedback! Everything is appreciated!

Feel free to check out my Workshop for other cool mods!






Popular Discussions View All (1)
4
22 Aug, 2019 @ 11:11am
Buildings.
FieryLoveBunny
90 Comments
Pledra 6 Aug @ 11:27am 
can the AI use this too?
Jef 5 Mar, 2023 @ 5:48am 
Is it possible to somehow make this mod compatible with Flogi's Buildings & Technology?
darkstardereroberer 10 Feb, 2022 @ 8:11am 
compatible with elder kings?
Riekopo 18 Dec, 2021 @ 8:50pm 
Does need updated?
Gallium 2 Mar, 2021 @ 9:45am 
Amazing work!!!
Romanos 22 Jan, 2021 @ 3:23am 
Neat.:steamthumbsup:
Bigmachingon 27 Mar, 2020 @ 5:24pm 
Please post a link for external download
White Reaper 2552 9 Feb, 2020 @ 7:46pm 
What DLC do i need?
cfh1985 2 Feb, 2020 @ 11:26am 
"Dannyboi12233 [author] 15 Nov, 2019 @ 3:01pm
@ChingPowWingWow Yes sadly, this is a hardcoded feature that I have not found a way to circumvent."
you could run a yearly maintenance event, if fort buildings are present add a flag for each building to the province, the same yearly event could place buildings if the flag is present but not the building
of elrick 22 Dec, 2019 @ 12:00am 
@Dannyboi12233 Oi, I was just wondering if it would be possible to add disease resistance to the fort clinic? Something very weak however like 1% res or 0.50. Also, perhaps an upgrade to the toll road to upgrade it from a toll road to a small fort market?