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At the beginning, I didn't had the time to look at the BTS before the panels close, which is a bit frustrating.
Also be aware that the player could be stuck by falling in the elevator shaft at the end.
Good job, thumb up :)
However, I did try to make it so that when bouncing to press the button, or bouncing up to get the cube, one could shoot a portal at the gel source, i'll be sure to make cases like this more obvious in the future!
Thanks to all of you for your critique! The next levels are under works, but I wouldn't expect them to be done before summer.
Sorry if you felt the gel was repetitive, I was told that reusing aspects of a test mulitple times to solve it was a good idea, and I'll admit, whilst testing the map I was worried as to how repetitive it would be...
The beautiful thing about feedback is now I know a little bit more about chamber design!
Thank you very much!
Time for "Release 2: Electric Boogaloo"