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Bir çeviri sorunu bildirin
So If a pawn had lvl 9 without passion they would be weighted 3.15, which means someone with burning passion needs to be lvl 2.10 to be favored?
Or does it use total xp?
Tried loading this mod both before and after Fluffy's Worktab. No dice.
I used to go further than +-1 priority in steps of 3 lvls, so that someone with lvl 18 without passion could get priority 1, but i switched to the +-1 cap because i found that many pawns with no passions but which accumulated enough xp over time tend to just outlevel lower level pawns with passions, and so far it seems to work really well,
The exception to the +1 priority rule is when a pawn would reach priority 1, because i tend to minimize the amount of prio1 jobs so that if i had 8 pawns at lvl 12 or above with 2 passion i can still favor the top 1-3 for a given job, based on how many are needed.
The only issue i could see is that some things you'd rather not have someone with burning passion who has level 3 or lower do it, like cooking meals (anything below lvl6 seems to turn your colony into vomitopia), or building stuff out of expensive and/or limited materials.
Ideally you had more specific rule options to pick from like passion/burning passion increasing priority.
I see "Exclude Colonists", so I thought that pawns with free will could be exclude, and other pawns handled by this mod.
I search an alternative to Plug and Play Joiner who is not 1.5 (yet?).
I'd imagine not? The two mods' design philosophies seem to conflict. It'd probably lead to some very buggy colonist behavior, or *terrible* moods. XD