Total War: WARHAMMER II

Total War: WARHAMMER II

357 ratings
Cataph's High Elf Sea Patrol - SFO
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
251.518 KB
22 Dec, 2018 @ 10:44am
2 May, 2021 @ 9:25am
16 Change Notes ( view )

Subscribe to download
Cataph's High Elf Sea Patrol - SFO

In 1 collection by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
Description
This is a mod that makes Cataph's High Elf Sea Patrol mods' units stats balanced with SFO. (Upkeeps, multiplayer costs and recruitment cost are also balanced.)


The mod will not work without the necessary mods listed so please be careful about that.
------------------------------------------------------------------------

UPDATES


I am using this mod for my personal entertainment so this mod will be updated as long as SFO and Cataph's High Elf Sea Patrol mods are updated.

------------------------------------------------------------------------
BALANCE ISSUES



I have done my best with this mod but, any balance ideas-tips are welcomed.
------------------------------------------------------------------------
COMPATIBILITY



It doesn't change or add anything, just makes Cataph's High Elf Sea Patrol units stats more balanced for SFO. So any mod compatibile with them are compatibile with this mod.

I am using my mods together and didn't have any problems so far. Since they only add some units there shouldn't be a problem so you can safely use my other mods.
------------------------------------------------------------------------

TROUBLESHOOT



Please make sure that you have tested the mod only with the necessary mods before announcing a bug. Other than that, I will try as hard as I can to fix the problems.
------------------------------------------------------------------------
MORE MOD SUGGESTIONS/DEMANDS

Please feel free to ask more balancing mods guys I am also playing with those mods so if you know any good unit mods please share them with me!


------------------------------------------------------------------------


Please give a thumbs up if you like!


PLEASE READ:
--------------------------------------------------------------------------------------------------------------
I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586

------------------------------------------------------------------------


Special thanks to:

-SFO team

-Cataph for permission

And all of the people who gave me their support by feedbacks and kind words, it is the only reward I want and I am happy to have such good subscribers.

------------------------------------------------------------------------
116 Comments
Flamboyant Schemer61  [author] 18 Dec, 2021 @ 4:23am 
Jon 12 Dec, 2021 @ 8:16pm 
How's the update going? Thx!
Chuckawookie 27 Nov, 2021 @ 8:53am 
Crashing after SFO was updated yesterday.
bbrogan98 25 Nov, 2021 @ 9:27am 
delighted to hear you are still updating this mod, especially with a new sfo release tomorrow!
OldSkoolMatt  [author] 20 Nov, 2021 @ 11:52pm 
@EVERYONE
I'm actually working on the update as there's a few things missing (wyrms, duplicate skycutters and some rebalance)
Jon 19 Nov, 2021 @ 11:23am 
Hello, thank you for providing an SFO version. Are the unit stats in par with SFO's latest update? Thx in advance.
Nerevarine 12 Sep, 2021 @ 9:09am 
Is it my idea or the sea helms have no encamp stance so they cannot recruit any of their units from their ships?
Dictator Sky 12 Sep, 2021 @ 1:03am 
@Flamboyant Schemer61
Hello, thank you for the excellent compatibility patch.)
However, there are negative points that I wanted to discuss.
Ship's whell and Fleet supplies
They give -30% of the content, this is too unbalanced. In any case, it was the SFO.
Using the example of how the SFO cut the supply abilities of the lords by 39%, you should weaken these buildings by 40-50%.
That is, to make a reduction in the content of 15-18% at the maximum level.
Ashram 1 Sep, 2021 @ 3:29pm 
Didn't test it mutch but the campaign does load up so i'd say it's working.
CriticalM@ss 25 Jun, 2021 @ 12:07pm 
Reporting an issue: This mod causes a UI issue in the game where the effects don't display the text and and get squashed together. Example, when you go to new campaign and are at the character select screen their faction/lord effects UI will not display properly